Properly update membercount for reloaded members

Since q->membercount is set to 0 before reloading, it is important
to increment it again for reloaded members as well as added.

(closes issue AST-676)

Review: https://reviewboard.asterisk.org/r/1541/


git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/1.8@342380 65c4cc65-6c06-0410-ace0-fbb531ad65f3
certified/1.8.11
Terry Wilson 14 years ago
parent 5ee32dfa2c
commit f927ef5571

@ -6610,9 +6610,12 @@ static void reload_single_member(const char *memberdata, struct call_queue *q)
if (cur) {
ao2_ref(cur, -1);
} else {
q->membercount++;
}
/* Since this function is only called in a loop parsing all members after setting
* q->membercount = 0 if we are reloading, we must increment the membercount whether
* we add or reload, otherwise q->membercount stays 0 after a reload */
q->membercount++;
}
static int mark_member_dead(void *obj, void *arg, int flags)

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