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@ -22,7 +22,16 @@
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#include "asterisk/threadpool.h"
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#include "asterisk/taskprocessor.h"
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struct ast_threadpool;
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#define THREAD_BUCKETS 89
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static int id_counter;
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struct ast_threadpool {
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struct ast_threadpool_listener *threadpool_listener;
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struct ao2_container *active_threads;
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struct ao2_container *idle_threads;
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struct ao2_container *zombie_threads;
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}
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enum worker_state {
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ALIVE,
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@ -31,15 +40,131 @@ enum worker_state {
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};
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struct worker_thread {
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int id;
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ast_cond_t cond;
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ast_mutex_t lock;
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pthread_t thread;
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struct ast_threadpool *pool;
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AST_LIST_ENTRY(struct worker_thread) next;
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int wake_up;
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enum worker_state state;
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int wake_up;
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};
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static int worker_thread_hash(const void *obj)
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{
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struct worker_thread *worker= obj;
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return worker->id;
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}
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static int worker_thread_cmp(void *obj, void *arg, int flags)
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{
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struct worker_thread *worker1 = obj;
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struct worker_thread *worker2 = arg;
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return worker1->id == worker2->id ? CMP_MATCH : 0;
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}
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static worker_thread *worker_thread_alloc(struct ast_threadpool *pool)
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{
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struct worker_thread *worker = ao2_alloc(1, sizeof(*worker));
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if (!worker) {
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/* XXX Dangit! */
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return NULL;
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}
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worker->id = ast_atomic_fetchadd_int(&id_counter, 1);
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ast_mutex_init(&worker->lock);
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ast_cond_init(&worker->cond, NULL);
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worker->pool = pool;
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worker->thread = AST_PTHREADT_NULL;
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worker->state = ALIVE;
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if (ast_pthread_create(&worker->thread, NULL, worker_active, worker) < 0) {
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/* XXX Poop! */
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ao2_ref(worker, -1);
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return NULL;
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}
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return worker;
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}
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static void threadpool_send_state_changed(struct ast_threadpool *pool)
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{
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int active_size = ao2_container_count(pool->active_threads);
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int idle_size = ao2_container_count(pool->idle_threads);
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int zombie_size = ao2_container_count(pool->zombie_threads);
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pool->listener->callbacks->state_changed(pool->listener, active_size, idle_size, zombie_size);
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}
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struct thread_worker_pair {
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struct ast_threadpool *pool;
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struct worker_thread *worker;
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};
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static void thread_worker_pair_destructor(void *obj)
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{
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struct thread_worker_pair *pair = obj;
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ao2_ref(pair->pool, -1);
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ao2_ref(pair->worker, -1);
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}
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struct thread_worker_pair *thread_worker_pair_init(struct ast_threadpool *pool,
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struct worker_thread *worker)
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{
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struct thread_worker_pair *pair = ao2_alloc(sizeof(*pair), thread_worker_pair_destructor);
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if (!pair) {
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/*XXX Crap */
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return NULL;
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}
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pair->pool = ao2_ref(pool);
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pair->worker = ao2_ref(worker);
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return pair;
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}
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static int queued_active_thread_idle(void *data)
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{
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struct thread_worker_pair *pair = data;
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ao2_link(pair->pool->idle_threads, pair->worker);
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ao2_unlink(pair->pool->active_threads, pair->worker);
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threadpool_send_state_changed(pair->pool);
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ao2_ref(pair, -1);
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return 0;
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}
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static void threadpool_active_thread_idle(struct ast_threadpool *pool,
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struct worker_thread *worker)
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{
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struct thread_worker_pair *pair = thread_worker_pair_init(pool, worker);
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if (!pair) {
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/*XXX Crap */
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return;
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}
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ast_taskprocessor_push(pool->control_tps, queued_active_thread_idle(pair));
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}
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static int queued_zombie_thread_dead(void *data)
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{
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struct thread_worker_pair *pair = data;
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ao2_unlink(pair->pool->zombie_threads, pair->worker);
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threadpool_send_state_changed(pair->pool);
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ao2_ref(pair, -1);
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return 0;
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}
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static void threadpool_zombie_thread_dead(struct ast_threadpool *pool,
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struct worker_thread *worker)
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{
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struct thread_worker_pair *pair = thread_worker_pair_init(pool, worker);
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if (!pair) {
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/* XXX Crap */
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return;
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}
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ast_taskprocessor_push(pool->control_tps, queued_zombie_thread_dead(pair));
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}
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static int worker_idle(struct worker_thread *worker)
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{
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SCOPED_MUTEX(lock, &worker->lock);
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@ -78,19 +203,31 @@ static int worker_active(struct worker_thread *worker)
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return 0;
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}
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struct ast_threadpool {
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struct ast_threadpool_listener *threadpool_listener;
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int active_threads;
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int idle_threads;
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int zombie_threads;
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}
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static void *threadpool_tps_listener_alloc(struct ast_taskprocessor_listener *listener)
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{
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RAII_VAR(ast_threadpool *, threadpool,
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ao2_alloc(sizeof(*threadpool), threadpool_destroy), ao2_cleanup);
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RAII_VAR(ast_threadpool *, pool,
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ao2_alloc(sizeof(*pool), threadpool_destroy), ao2_cleanup);
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pool->control_tps = ast_taskprocessor_get(/* XXX ??? */, TPS_REF_DEFAULT);
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if (!pool->control_tps) {
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return NULL;
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}
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pool->active_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp);
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if (!pool->active_threads) {
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return NULL;
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}
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pool->idle_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp);
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if (!pool->idle_threads) {
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return NULL;
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}
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pool->zombie_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp);
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if (!pool->zombie_thread) {
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return NULL;
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}
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return threadpool;
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ao2_ref(pool, +1);
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return pool;
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}
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static void threadpool_tps_task_pushed(struct ast_taskprocessor_listener *listener)
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@ -140,8 +277,116 @@ static struct ast_taskprocessor_listener *threadpool_tps_alloc(void)
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return ast_taskprocessor_create_with_listener(tps_listener);
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}
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static void grow(struct ast_threadpool *pool, int delta)
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{
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int i;
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for (i = 0; i < delta; ++i) {
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struct worker_thread *worker = worker_thread_alloc(pool);
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if (!worker) {
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/* XXX Abandon */
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return;
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}
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ao2_link(pool->active_threads, worker);
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}
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}
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static int kill_threads(void *obj, void *arg, int flags)
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{
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int *num_to_kill = arg;
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if ((*num_to_kill)-- > 0) {
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return CMP_MATCH;
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} else {
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return CMP_STOP;
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}
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}
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static int zombify_threads(void *obj, void *arg, void *data, int flags)
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{
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struct worker_thread *worker = obj;
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struct ast_threadpool *pool = arg;
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int *num_to_zombify = data;
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if ((*num_to_zombify)-- > 0) {
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ao2_link(pool->zombie_threads, worker);
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return CMP_MATCH;
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} else {
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return CMP_STOP;
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}
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}
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static void shrink(struct ast_threadpool *pool, int delta)
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{
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/*
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* Preference is to kill idle threads, but
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* we'll move on to deactivating active threads
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* if we have to
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*/
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int idle_threads = ao2_container_count(pool->idle_threads);
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int idle_threads_to_kill = MIN(delta, idle_threads);
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int active_threads_to_zombify = delta - idle_threads_to_kill;
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int i = 0;
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ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NODATA | OBJ_MULTIPLE | OBJ_NOLOCK,
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kill_threads, &idle_threads_to_kill);
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ao2_callback_data(pool->active_threads, OBJ_UNLINK | OBJ_NODATA | OBJ_MULTIPLE | OBJ_NOLOCK,
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zombify_threads, pool, &active_threads_to_zombify);
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}
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struct set_size_data {
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struct threadpool *pool;
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int size;
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};
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void set_size_data_destroy(void *obj)
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{
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struct set_size_data *ssd = obj;
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ao2_ref(ssd->pool, -1);
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}
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static int queued_set_size(void *data)
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{
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struct set_size_data *ssd = data;
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struct ast_threadpool *pool = ssd->pool;
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int num_threads = ssd->size;
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/* We don't count zombie threads as being "live when potentially resizing */
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int current_size = ao2_container_count(pool->active_threads) +
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ao2_container_count(pool->idle_threads);
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if (current_size = num_threads) {
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return 0;
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}
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if (current_size < num_threads) {
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grow(pool, num_threads - current_size);
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} else {
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shrink(pool, current_size - num_threads);
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}
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threadpool_send_state_changed(pool);
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ao2_ref(set_size_data, -1);
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}
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void ast_threadpool_set_size(struct ast_threadpool *pool, int size)
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{
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struct set_size_data *ssd;
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if (size < 0) {
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ast_log(LOG_WARNING, "Invalid threadpool size used for resizing: %d\n", size);
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return;
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}
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ssd = ao2_alloc(sizeof(*ssd), set_size_data_destroy);
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if (!ssd) {
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/* XXX Crap */
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return;
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}
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ssd->pool = ao2_ref(pool);
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ssd->size = size;
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ast_taskprocessor_push(pool->control_tps, queued_set_size, ssd);
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}
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struct ast_threadpool *ast_threadpool_create(struct ast_threadpool_listener *listener, int initial_size)
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