Merge "app_queue: Fix queues randomly disappearing on reload"

changes/48/4848/1
zuul 8 years ago committed by Gerrit Code Review
commit ada0032305

@ -9206,33 +9206,22 @@ static void reload_single_queue(struct ast_config *cfg, struct ast_flags *mask,
queue_t_unref(q, "Expiring creation reference");
}
static int remove_members_and_mark_unfound(void *obj, void *arg, int flags)
static int mark_unfound(void *obj, void *arg, int flags)
{
struct call_queue *q = obj;
char *queuename = arg;
if (!q->realtime && (ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name))) {
q->found = 0;
}
return 0;
}
static int mark_dead_and_unfound(void *obj, void *arg, int flags)
static int kill_if_unfound(void *obj, void *arg, int flags)
{
struct call_queue *q = obj;
char *queuename = arg;
if (!q->realtime && (ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name))) {
if (!q->realtime && !q->found && (ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name))) {
q->dead = 1;
q->found = 0;
}
return 0;
}
static int kill_dead_queues(void *obj, void *arg, int flags)
{
struct call_queue *q = obj;
char *queuename = arg;
if ((ast_strlen_zero(queuename) || !strcasecmp(queuename, q->name)) && q->dead) {
return CMP_MATCH;
} else {
return 0;
@ -9257,7 +9246,6 @@ static int reload_queues(int reload, struct ast_flags *mask, const char *queuena
char *cat;
struct ast_flags config_flags = { reload ? CONFIG_FLAG_FILEUNCHANGED : 0 };
const int queue_reload = ast_test_flag(mask, QUEUE_RELOAD_PARAMETERS);
const int member_reload = ast_test_flag(mask, QUEUE_RELOAD_MEMBER);
if (!(cfg = ast_config_load("queues.conf", config_flags))) {
ast_log(LOG_NOTICE, "No call queueing config file (queues.conf), so no call queues\n");
@ -9272,18 +9260,10 @@ static int reload_queues(int reload, struct ast_flags *mask, const char *queuena
/* We've made it here, so it looks like we're doing operations on all queues. */
ao2_lock(queues);
/* Mark all queues as dead for the moment if we're reloading queues.
* For clarity, we could just be reloading members, in which case we don't want to mess
* with the other queue parameters at all*/
if (queue_reload) {
ao2_callback(queues, OBJ_NODATA | OBJ_NOLOCK, mark_dead_and_unfound, (char *) queuename);
}
if (member_reload) {
ao2_callback(queues, OBJ_NODATA, remove_members_and_mark_unfound, (char *) queuename);
}
/* Mark non-realtime queues not found at the beginning. */
ao2_callback(queues, OBJ_NODATA, mark_unfound, (char *) queuename);
/* Chug through config file */
/* Chug through config file. */
cat = NULL;
while ((cat = ast_category_browse(cfg, cat)) ) {
if (!strcasecmp(cat, "general") && queue_reload) {
@ -9295,9 +9275,9 @@ static int reload_queues(int reload, struct ast_flags *mask, const char *queuena
}
ast_config_destroy(cfg);
/* Unref all the dead queues if we were reloading queues */
if (queue_reload) {
ao2_callback(queues, OBJ_NODATA | OBJ_MULTIPLE | OBJ_UNLINK | OBJ_NOLOCK, kill_dead_queues, (char *) queuename);
/* Unlink and mark dead all non-realtime queues that were not found in the configuration file. */
ao2_callback(queues, OBJ_NODATA | OBJ_MULTIPLE | OBJ_UNLINK | OBJ_NOLOCK, kill_if_unfound, (char *) queuename);
}
ao2_unlock(queues);
return 0;

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