Sorcery: Create human friendly serializer names.

Sorcery name formats:
sorcery/<type>-<seq> -- Sorcery thread pool serializer

Change-Id: Idc2e5d3dbab15c825b97c38c028319a0d2315c47
changes/48/1948/2
Richard Mudgett 10 years ago
parent f02ac1b7f9
commit 4276f185f0

@ -820,7 +820,7 @@ static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *typ
{ {
#define INITIAL_WIZARD_VECTOR_SIZE 5 #define INITIAL_WIZARD_VECTOR_SIZE 5
struct ast_sorcery_object_type *object_type; struct ast_sorcery_object_type *object_type;
char uuid[AST_UUID_STR_LEN]; char tps_name[AST_TASKPROCESSOR_MAX_NAME + 1];
if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) { if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) {
return NULL; return NULL;
@ -853,12 +853,10 @@ static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *typ
return NULL; return NULL;
} }
if (!ast_uuid_generate_str(uuid, sizeof(uuid))) { /* Create name with seq number appended. */
ao2_ref(object_type, -1); ast_taskprocessor_build_name(tps_name, sizeof(tps_name), "sorcery/%s", type);
return NULL;
}
if (!(object_type->serializer = ast_threadpool_serializer(uuid, threadpool))) { if (!(object_type->serializer = ast_threadpool_serializer(tps_name, threadpool))) {
ao2_ref(object_type, -1); ao2_ref(object_type, -1);
return NULL; return NULL;
} }

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