Adding the queue strategy wrandom

(closes issue #10942, reported and patched by julianjm, documentation changes by me)



git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@89070 65c4cc65-6c06-0410-ace0-fbb531ad65f3
1.6.0
Mark Michelson 18 years ago
parent a06218ee6d
commit 0cd3118a62

@ -166,6 +166,7 @@ Queue changes
queue log.
* Added ability for non-realtime queues to have realtime members
* Added the "linear" strategy to queues.
* Added the "wrandom" strategy to queues.
MeetMe Changes
--------------

@ -101,7 +101,8 @@ enum {
QUEUE_STRATEGY_FEWESTCALLS,
QUEUE_STRATEGY_RANDOM,
QUEUE_STRATEGY_RRMEMORY,
QUEUE_STRATEGY_LINEAR
QUEUE_STRATEGY_LINEAR,
QUEUE_STRATEGY_WRANDOM
};
static struct strategy {
@ -114,6 +115,7 @@ static struct strategy {
{ QUEUE_STRATEGY_RANDOM, "random" },
{ QUEUE_STRATEGY_RRMEMORY, "rrmemory" },
{ QUEUE_STRATEGY_LINEAR, "linear" },
{ QUEUE_STRATEGY_WRANDOM, "wrandom"},
};
#define DEFAULT_RETRY 5
@ -2597,6 +2599,9 @@ static int calc_metric(struct call_queue *q, struct member *mem, int pos, struct
tmp->metric = ast_random() % 1000;
tmp->metric += mem->penalty * 1000000;
break;
case QUEUE_STRATEGY_WRANDOM:
tmp->metric = ast_random() % ((1 + mem->penalty) * 1000);
break;
case QUEUE_STRATEGY_FEWESTCALLS:
tmp->metric = mem->calls;
tmp->metric += mem->penalty * 1000000;

@ -96,6 +96,13 @@ shared_lastcall=no
; linear - rings interfaces in the order specified in this configuration file.
; If you use dynamic members, the members will be rung in the order in
; which they were added
; wrandom - rings random interface, but uses the member's penalty as a weight
; when calculating their metric. So a member with penalty 0 will have
; a metric somewhere between 0 and 1000, and a member with penalty 1 will
; have a metric between 0 and 2000, and a member with penalty 2 will have
; a metric between 0 and 3000. Please note, if using this strategy, the member
; penalty is not the same as when using other queue strategies. It is ONLY used
; as a weight for calculating metric.
;
;strategy = ringall
;

Loading…
Cancel
Save