require('luaunit') TestToto = {} --class function TestToto:setUp() -- set up tests self.a = 1 self.s = 'hop' end function TestToto:test1_withFailure() print( "some stuff test 1" ) assertEquals( self.a , 1 ) -- will fail assertEquals( self.a , 2 ) assertEquals( self.a , 2 ) end function TestToto:test2_withFailure() print( "some stuff test 2" ) assertEquals( self.a , 1 ) assertEquals( self.s , 'hop' ) -- will fail assertEquals( self.s , 'bof' ) assertEquals( self.s , 'bof' ) end function TestToto:test3() print( "some stuff test 3" ) assertEquals( self.a , 1 ) assertEquals( self.s , 'hop' ) assertEquals( type(self.a), 'number' ) end -- class TestToto TestTiti = {} --class function TestTiti:setUp() -- set up tests self.a = 1 self.s = 'hop' print( 'TestTiti:setUp' ) end function TestTiti:tearDown() -- some tearDown() code if necessary print( 'TestTiti:tearDown' ) end function TestTiti:test1_withFailure() print( "some stuff test 1" ) assertEquals( self.a , 1 ) -- will fail assertEquals( self.a , 2 ) assertEquals( self.a , 2 ) end function TestTiti:test2_withFailure() print( "some stuff test 2" ) assertEquals( self.a , 1 ) assertEquals( self.s , 'hop' ) -- will fail assertEquals( self.s , 'bof' ) assertEquals( self.s , 'bof' ) end function TestTiti:test3() print( "some stuff test 3" ) assertEquals( self.a , 1 ) assertEquals( self.s , 'hop' ) end -- class TestTiti -- simple test functions that were written previously can be integrated -- in luaunit too function test1_withFailure() assert( 1 == 1) -- will fail assert( 1 == 2) end function test2_withFailure() assert( 'a' == 'a') -- will fail assert( 'a' == 'b') end function test3() assert( 1 == 1) assert( 'a' == 'a') end -- LuaUnit:run( 'test2_withFailure' ) -- run only one test function -- LuaUnit:run( 'TestFunctions:test1_withFailure' ) -- LuaUnit:run( 'TestToto' ) -- run only on test class -- LuaUnit:run( 'TestTiti:test3') -- run only one test method of a test class -- LuaUnit:run() -- run everything ---- Control test output: lu = LuaUnit -- lu:setOutputType( "NIL" ) lu:setOutputType( "TAP" ) lu:setVerbosity( 0 ) lu:run()