$Revision$ $Date$ Locking Interface
Why use it ? The main reason in creating it was to have a single transparent interface to various locking methods. For example right now SER uses the following locking methods, depending on their availability on the target system. FAST_LOCK Fast inline assembly locks, defined in fast_lock.h. They are currently available for x86, sparc64, strong-arm (amv4l) and ppc (external untested contributed code). In general if the assembly code exists for a given architecture and the compiler knows inline assembly (for example sun cc does not) FAST_LOCK is preferred. The main advantage of using FAST_LOCK is very low memory overhead and extremely fast lock/unlock operations (like 20 times faster than SYSV semaphores on linux & 40 times on solaris). The only thing that comes close to them are pthread mutexes (which are about 3-4 times slower). PTHREAD_MUTEX Uses pthread_mutex_lock/unlock. They are quite fast but they work between processes only on some systems (they do not work on linux). POSIX_SEM Uses posix semaphores (sem_wait/sem_post). They are slower than the previous methods but still way faster then SYSV semaphores. Unfortunately they also do not work on all the systems (e.g. linux). SYSV_SEM This is the most portable but also the slowest locking method. Another problem is that the number of semaphores that can be allocated by a process is limited. One also has to free them before exiting.
How to use it ? First of all you have to include locking.h. Then when compiling the code one or all of FAST_LOCK, USE_PTHREAD_MUTEX, USE_PTHREAD_SEM or USE_SYSV_SEM must be defined (the ser Makefile.defs takes care of this, you should need to change it only for new architectures or compilers). locking.h defines 2 new types: gen_lock_t and lock_set_t.
Simple Locks The simple locks are simple mutexes. The type is gen_lock_t. Do not make any assumptions on gen_lock_t base type, it does not have to be always an int.
Allocation And Initialization The locks are allocated with: gen_lock_t* lock_alloc() and initialized with gen_lock_t* lock_init(gen_lock_t* lock). Both functions return 0 on failure. The locks must be initialized before use. A proper alloc/init sequence looks like: gen_lock_t* lock; lock=lock_alloc(); if (lock==0) goto error; if (lock_init(lock)==0){ lock_dealloc(lock); goto error; /* could not init lock*/ } ... Lock allocation can be skipped in some cases: if the lock is already in shared memory you don't need to allocate it again, you can initialize it directly, but keep in mind that the lock MUST be in shared memory. Example: struct s { int foo; gen_lock_t lock; } bar; bar=shm_malloc(sizeof struct s); /* we allocate it in the shared memory */ if (lock_init(&bar->lock)==0){ /* error initializing the lock */ ... }
Destroying And Deallocating the Locks void lock_destroy gen_lock_t* lock void lock_dealloc gen_lock_t* lock The lock_destroy function must be called first. It removes the resources associated with the lock, but it does not also free the lock shared memory part. Think of sysv rmid. Please don't forget to call this function, or you can leave allocated resources in some cases (e.g sysv semaphores). Be careful to call it in your module destroy function if you use any global module locks. Example: lock_destroy(lock); lock_dealloc(lock); Of course you don't need to call lock_dealloc if your lock was not allocated with lock_alloc.
Locking And Unlocking void lock_get gen_lock_t* lock void lock_release gen_lock_t* lock
Lock Sets The lock sets are kind of sysv semaphore sets equivalent. The type is lock_set_t. Use them when you need a lot of mutexes. In some cases they waste less system resources than arrays of gen_lock_t (e.g. sys v semaphores).
Allocating And Initializing lock_set_t* lock_set_alloc int no lock_set_t* lock_set_init lock_set_t* set Both functions return 0 on failure. Expect the allocation function to fail for large numbers. It depends on the locking method used and the system available resources (again the sysv semaphores example). Example: lock_set_t *lock_set; lock_set=lock_set_alloc(100); if (lock_set==0) goto error; if (lock_set_init(lock_set)==0){ lock_set_dealloc(lock_set); goto error; }
Destroying And Deallocating void lock_set_destroy lock_set_t* s void lock_set_dealloc lock_set_t* s Again don't forget to "destroy" the locks.
Locking And Unlocking void lock_set_get lock_set_t* s int i void lock_set_release lock_set_t* s int i Example: lock_set_get(lock_set, 2); /* do something */ lock_set_release(lock_set, 2);