Remove some unnecessary locking from ast_hangup().

This patch removes some unnecessary locking of the channels container in
ast_hangup().  The reason this came up is that this lock can very quickly block
the entire system.  If any of the channel cleanup code decides to block, it
causes a problem for the whole system.  For example, when audiohooks get
destroyed, if that blocks for a while waiting on the mixmonitor thread to exit
because it's busy blocking on some I/O, it causes a problem for many other
threads in the meantime.

Review: https://reviewboard.asterisk.org/r/1712/
........

Merged revisions 354492 from http://svn.asterisk.org/svn/asterisk/branches/1.8
........

Merged revisions 354493 from http://svn.asterisk.org/svn/asterisk/branches/10


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@354494 65c4cc65-6c06-0410-ace0-fbb531ad65f3
certified/11.2
Russell Bryant 14 years ago
parent 2ce189c5b8
commit 747cd61edf

@ -2570,22 +2570,26 @@ void ast_set_hangupsource(struct ast_channel *chan, const char *source, int forc
}
}
static void destroy_hooks(struct ast_channel *chan)
{
if (chan->audiohooks) {
ast_audiohook_detach_list(chan->audiohooks);
chan->audiohooks = NULL;
}
ast_framehook_list_destroy(chan);
}
/*! \brief Hangup a channel */
int ast_hangup(struct ast_channel *chan)
{
char extra_str[64]; /* used for cel logging below */
int was_zombie;
ast_autoservice_stop(chan);
ao2_lock(channels);
ast_channel_lock(chan);
if (chan->audiohooks) {
ast_audiohook_detach_list(chan->audiohooks);
chan->audiohooks = NULL;
}
ast_framehook_list_destroy(chan);
/*
* Do the masquerade if someone is setup to masquerade into us.
*
@ -2596,16 +2600,13 @@ int ast_hangup(struct ast_channel *chan)
*/
while (chan->masq) {
ast_channel_unlock(chan);
ao2_unlock(channels);
if (ast_do_masquerade(chan)) {
ast_log(LOG_WARNING, "Failed to perform masquerade\n");
/* Abort the loop or we might never leave. */
ao2_lock(channels);
ast_channel_lock(chan);
break;
}
ao2_lock(channels);
ast_channel_lock(chan);
}
@ -2616,13 +2617,20 @@ int ast_hangup(struct ast_channel *chan)
* to free it later.
*/
ast_set_flag(chan, AST_FLAG_ZOMBIE);
destroy_hooks(chan);
ast_channel_unlock(chan);
ao2_unlock(channels);
return 0;
}
if (!(was_zombie = ast_test_flag(chan, AST_FLAG_ZOMBIE))) {
ast_set_flag(chan, AST_FLAG_ZOMBIE);
}
ast_channel_unlock(chan);
ao2_unlink(channels, chan);
ao2_unlock(channels);
ast_channel_lock(chan);
destroy_hooks(chan);
free_translation(chan);
/* Close audio stream */
@ -2657,14 +2665,9 @@ int ast_hangup(struct ast_channel *chan)
(long) pthread_self(), ast_channel_name(chan), (long)chan->blocker, chan->blockproc);
ast_assert(ast_test_flag(chan, AST_FLAG_BLOCKING) == 0);
}
if (!ast_test_flag(chan, AST_FLAG_ZOMBIE)) {
if (!was_zombie) {
ast_debug(1, "Hanging up channel '%s'\n", ast_channel_name(chan));
/*
* This channel is now dead so mark it as a zombie so anyone
* left holding a reference to this channel will not use it.
*/
ast_set_flag(chan, AST_FLAG_ZOMBIE);
if (chan->tech->hangup) {
chan->tech->hangup(chan);
}

Loading…
Cancel
Save