Only update total silence counter after a counter reset.

(closes issue #2264)
Reported by: pfn
Patches:
      silent-vm-1.6.2-fix2.txt uploaded by pfn (license 810)
Tested by: pfn


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@203962 65c4cc65-6c06-0410-ace0-fbb531ad65f3
certified/1.8.6
Russell Bryant 16 years ago
parent b7feca3685
commit 236c10a070

@ -700,6 +700,7 @@ static int __ast_play_and_record(struct ast_channel *chan, const char *playfile,
struct ast_dsp *sildet = NULL; /* silence detector dsp */
int totalsilence = 0;
int dspsilence = 0;
int olddspsilence = 0;
int rfmt = 0;
struct ast_silence_generator *silgen = NULL;
char prependfile[80];
@ -826,7 +827,10 @@ static int __ast_play_and_record(struct ast_channel *chan, const char *playfile,
if (maxsilence > 0) {
dspsilence = 0;
ast_dsp_silence(sildet, f, &dspsilence);
totalsilence += dspsilence;
if (olddspsilence > dspsilence) {
totalsilence += olddspsilence;
}
olddspsilence = dspsilence;
if (dspsilence > maxsilence) {
/* Ended happily with silence */
@ -906,6 +910,10 @@ static int __ast_play_and_record(struct ast_channel *chan, const char *playfile,
if (!prepend) {
/* Reduce duration by a total silence amount */
if (olddspsilence <= dspsilence) {
totalsilence += dspsilence;
}
if (totalsilence > 0)
*duration -= (totalsilence - 200) / 1000;
if (*duration < 0) {

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