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312 lines
9.4 KiB
312 lines
9.4 KiB
/*
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* Asterisk -- An open source telephony toolkit.
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*
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* Copyright (C) 2013, Digium, Inc.
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*
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* Jonathan Rose <jrose@digium.com>
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*
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* See http://www.asterisk.org for more information about
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* the Asterisk project. Please do not directly contact
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* any of the maintainers of this project for assistance;
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* the project provides a web site, mailing lists and IRC
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* channels for your use.
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*
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* This program is free software, distributed under the terms of
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* the GNU General Public License Version 2. See the LICENSE file
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* at the top of the source tree.
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*/
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/*! \file
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*
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* \brief Bridging technology for storing channels in a bridge for
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* the purpose of holding, parking, queues, and other such
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* states where a channel may need to be in a bridge but not
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* actually communicating with anything.
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*
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* \author Jonathan Rose <jrose@digium.com>
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*
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* \ingroup bridges
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*/
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/*** MODULEINFO
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<support_level>core</support_level>
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***/
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#include "asterisk.h"
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ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include "asterisk/module.h"
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#include "asterisk/channel.h"
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#include "asterisk/bridging.h"
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#include "asterisk/bridging_technology.h"
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#include "asterisk/frame.h"
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#include "asterisk/musiconhold.h"
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enum role_flags {
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HOLDING_ROLE_PARTICIPANT = (1 << 0),
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HOLDING_ROLE_ANNOUNCER = (1 << 1),
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};
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/* BUGBUG Add IDLE_MODE_HOLD option to put channel on hold using AST_CONTROL_HOLD/AST_CONTROL_UNHOLD while in bridge */
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/* BUGBUG Add IDLE_MODE_SILENCE to send silence media frames to channel while in bridge (uses a silence generator) */
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/* BUGBUG A channel without the holding_participant role will assume IDLE_MODE_MOH with the default music class. */
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enum idle_modes {
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IDLE_MODE_NONE = 0,
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IDLE_MODE_MOH,
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IDLE_MODE_RINGING,
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};
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/*! \brief Structure which contains per-channel role information */
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struct holding_channel {
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struct ast_flags holding_roles;
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enum idle_modes idle_mode;
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};
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static void participant_stop_hold_audio(struct ast_bridge_channel *bridge_channel)
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{
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struct holding_channel *hc = bridge_channel->tech_pvt;
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if (!hc) {
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return;
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}
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switch (hc->idle_mode) {
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case IDLE_MODE_MOH:
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ast_moh_stop(bridge_channel->chan);
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break;
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case IDLE_MODE_RINGING:
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ast_indicate(bridge_channel->chan, -1);
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break;
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case IDLE_MODE_NONE:
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break;
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}
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}
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static void participant_reaction_announcer_join(struct ast_bridge_channel *bridge_channel)
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{
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struct ast_channel *chan;
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chan = bridge_channel->chan;
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participant_stop_hold_audio(bridge_channel);
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if (ast_set_write_format_by_id(chan, AST_FORMAT_SLINEAR)) {
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ast_log(LOG_WARNING, "Could not make participant %s compatible.\n", ast_channel_name(chan));
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}
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}
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/* This should only be called on verified holding_participants. */
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static void participant_start_hold_audio(struct ast_bridge_channel *bridge_channel)
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{
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struct holding_channel *hc = bridge_channel->tech_pvt;
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const char *moh_class;
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if (!hc) {
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return;
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}
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switch(hc->idle_mode) {
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case IDLE_MODE_MOH:
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moh_class = ast_bridge_channel_get_role_option(bridge_channel, "holding_participant", "moh_class");
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ast_moh_start(bridge_channel->chan, ast_strlen_zero(moh_class) ? NULL : moh_class, NULL);
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break;
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case IDLE_MODE_RINGING:
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ast_indicate(bridge_channel->chan, AST_CONTROL_RINGING);
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break;
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case IDLE_MODE_NONE:
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break;
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}
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}
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static void handle_participant_join(struct ast_bridge_channel *bridge_channel, struct ast_bridge_channel *announcer_channel)
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{
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struct ast_channel *us = bridge_channel->chan;
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struct holding_channel *hc = bridge_channel->tech_pvt;
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const char *idle_mode = ast_bridge_channel_get_role_option(bridge_channel, "holding_participant", "idle_mode");
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if (!hc) {
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return;
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}
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if (ast_strlen_zero(idle_mode)) {
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hc->idle_mode = IDLE_MODE_NONE;
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} else if (!strcmp(idle_mode, "musiconhold")) {
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hc->idle_mode = IDLE_MODE_MOH;
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} else if (!strcmp(idle_mode, "ringing")) {
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hc->idle_mode = IDLE_MODE_RINGING;
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} else {
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ast_debug(2, "channel %s idle mode '%s' doesn't match any expected idle mode\n", ast_channel_name(us), idle_mode);
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}
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/* If the announcer channel isn't present, we need to set up ringing, music on hold, or whatever. */
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if (!announcer_channel) {
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participant_start_hold_audio(bridge_channel);
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return;
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}
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/* If it is present though, we need to establish compatability. */
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if (ast_set_write_format_by_id(us, AST_FORMAT_SLINEAR)) {
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ast_log(LOG_WARNING, "Could not make participant %s compatible.\n", ast_channel_name(us));
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}
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}
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static int holding_bridge_join(struct ast_bridge *bridge, struct ast_bridge_channel *bridge_channel)
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{
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struct ast_bridge_channel *other_channel;
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struct ast_bridge_channel *announcer_channel;
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struct holding_channel *hc;
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struct ast_channel *us = bridge_channel->chan; /* The joining channel */
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if (!(hc = ast_calloc(1, sizeof(*hc)))) {
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return -1;
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}
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bridge_channel->tech_pvt = hc;
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/* The bridge pvt holds the announcer channel if we have one. */
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announcer_channel = bridge->tech_pvt;
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if (ast_bridge_channel_has_role(bridge_channel, "announcer")) {
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/* If another announcer already exists, scrap the holding channel struct so we know to ignore it in the future */
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if (announcer_channel) {
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bridge_channel->tech_pvt = NULL;
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ast_free(hc);
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ast_log(LOG_WARNING, "A second announcer channel %s attempted to enter a holding bridge.\n",
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ast_channel_name(announcer_channel->chan));
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return -1;
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}
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bridge->tech_pvt = bridge_channel;
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ast_set_flag(&hc->holding_roles, HOLDING_ROLE_ANNOUNCER);
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/* The announcer should always be made compatible with signed linear */
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if (ast_set_read_format_by_id(us, AST_FORMAT_SLINEAR)) {
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ast_log(LOG_ERROR, "Could not make announcer %s compatible.\n", ast_channel_name(us));
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}
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/* Make everyone compatible. While we are at it we should stop music on hold and ringing. */
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AST_LIST_TRAVERSE(&bridge->channels, other_channel, entry) {
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/* Skip the reaction if we are the channel in question */
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if (bridge_channel == other_channel) {
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continue;
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}
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participant_reaction_announcer_join(other_channel);
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}
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return 0;
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}
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/* If the entering channel isn't an announcer then we need to setup it's properties and put it in its holding state if necessary */
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ast_set_flag(&hc->holding_roles, HOLDING_ROLE_PARTICIPANT);
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handle_participant_join(bridge_channel, announcer_channel);
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return 0;
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}
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static void participant_reaction_announcer_leave(struct ast_bridge_channel *bridge_channel)
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{
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struct holding_channel *hc = bridge_channel->tech_pvt;
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if (!hc) {
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/* We are dealing with a channel that failed to join properly. Skip it. */
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return;
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}
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ast_bridge_channel_restore_formats(bridge_channel);
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if (ast_test_flag(&hc->holding_roles, HOLDING_ROLE_PARTICIPANT)) {
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participant_start_hold_audio(bridge_channel);
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}
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}
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static void holding_bridge_leave(struct ast_bridge *bridge, struct ast_bridge_channel *bridge_channel)
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{
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struct ast_bridge_channel *other_channel;
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struct holding_channel *hc = bridge_channel->tech_pvt;
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if (!hc) {
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return;
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}
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if (!ast_test_flag(&hc->holding_roles, HOLDING_ROLE_ANNOUNCER)) {
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/* It's not an announcer so nothing needs to react to its departure. Just free the tech_pvt. */
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if (!bridge->tech_pvt) {
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/* Since no announcer is in the channel, we may be playing MOH/ringing. Stop that. */
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participant_stop_hold_audio(bridge_channel);
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}
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ast_free(hc);
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bridge_channel->tech_pvt = NULL;
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return;
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}
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/* When the announcer leaves, the other channels should reset their formats and go back to moh/ringing */
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AST_LIST_TRAVERSE(&bridge->channels, other_channel, entry) {
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participant_reaction_announcer_leave(other_channel);
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}
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/* Since the announcer is leaving, we should clear the tech_pvt pointing to it */
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bridge->tech_pvt = NULL;
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ast_free(hc);
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bridge_channel->tech_pvt = NULL;
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}
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static int holding_bridge_write(struct ast_bridge *bridge, struct ast_bridge_channel *bridge_channel, struct ast_frame *frame)
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{
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struct ast_bridge_channel *cur;
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struct holding_channel *hc = bridge_channel->tech_pvt;
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/* If there is no tech_pvt, then the channel failed to allocate one when it joined and is borked. Don't listen to him. */
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if (!hc) {
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return -1;
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}
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/* If we aren't an announcer, we never have any business writing anything. */
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if (!ast_test_flag(&hc->holding_roles, HOLDING_ROLE_ANNOUNCER)) {
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return -1;
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}
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/* Ok, so we are the announcer and there are one or more people available to receive our writes. Let's do it. */
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AST_LIST_TRAVERSE(&bridge->channels, cur, entry) {
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if (bridge_channel == cur || !cur->tech_pvt) {
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continue;
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}
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ast_bridge_channel_queue_frame(cur, frame);
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}
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return 0;
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}
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static struct ast_bridge_technology holding_bridge = {
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.name = "holding_bridge",
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.capabilities = AST_BRIDGE_CAPABILITY_HOLDING,
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.preference = AST_BRIDGE_PREFERENCE_BASE_HOLDING,
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.write = holding_bridge_write,
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.join = holding_bridge_join,
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.leave = holding_bridge_leave,
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};
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static int unload_module(void)
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{
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ast_format_cap_destroy(holding_bridge.format_capabilities);
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return ast_bridge_technology_unregister(&holding_bridge);
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}
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static int load_module(void)
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{
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if (!(holding_bridge.format_capabilities = ast_format_cap_alloc())) {
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return AST_MODULE_LOAD_DECLINE;
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}
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ast_format_cap_add_all_by_type(holding_bridge.format_capabilities, AST_FORMAT_TYPE_AUDIO);
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ast_format_cap_add_all_by_type(holding_bridge.format_capabilities, AST_FORMAT_TYPE_VIDEO);
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ast_format_cap_add_all_by_type(holding_bridge.format_capabilities, AST_FORMAT_TYPE_TEXT);
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return ast_bridge_technology_register(&holding_bridge);
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}
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AST_MODULE_INFO_STANDARD(ASTERISK_GPL_KEY, "Holding bridge module");
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