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asterisk/main/threadpool.c

560 lines
14 KiB

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2012, Digium, Inc.
*
* Mark Michelson <mmmichelson@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
#include "asterisk.h"
#include "asterisk/threadpool.h"
#include "asterisk/taskprocessor.h"
#include "asterisk/astobj2.h"
#include "asterisk/utils.h"
#define THREAD_BUCKETS 89
static int id_counter;
struct ast_threadpool {
struct ast_threadpool_listener *listener;
struct ao2_container *active_threads;
struct ao2_container *idle_threads;
struct ao2_container *zombie_threads;
struct ast_taskprocessor *tps;
struct ast_taskprocessor *control_tps;
};
enum worker_state {
ALIVE,
ZOMBIE,
DEAD,
};
struct worker_thread {
int id;
ast_cond_t cond;
ast_mutex_t lock;
pthread_t thread;
struct ast_threadpool *pool;
enum worker_state state;
int wake_up;
};
static int worker_thread_hash(const void *obj, int flags)
{
const struct worker_thread *worker = obj;
return worker->id;
}
static int worker_thread_cmp(void *obj, void *arg, int flags)
{
struct worker_thread *worker1 = obj;
struct worker_thread *worker2 = arg;
return worker1->id == worker2->id ? CMP_MATCH : 0;
}
static void worker_thread_destroy(void *obj)
{
struct worker_thread *worker = obj;
ast_mutex_destroy(&worker->lock);
ast_cond_destroy(&worker->cond);
}
static int worker_active(struct worker_thread *worker);
static void *worker_start(void *arg)
{
struct worker_thread *worker = arg;
worker_active(worker);
return NULL;
}
static struct worker_thread *worker_thread_alloc(struct ast_threadpool *pool)
{
struct worker_thread *worker = ao2_alloc(sizeof(*worker), worker_thread_destroy);
if (!worker) {
return NULL;
}
worker->id = ast_atomic_fetchadd_int(&id_counter, 1);
ast_mutex_init(&worker->lock);
ast_cond_init(&worker->cond, NULL);
worker->pool = pool;
worker->thread = AST_PTHREADT_NULL;
worker->state = ALIVE;
if (ast_pthread_create(&worker->thread, NULL, worker_start, worker) < 0) {
ast_log(LOG_ERROR, "Unable to start worker thread!\n");
ao2_ref(worker, -1);
return NULL;
}
return worker;
}
static void threadpool_send_state_changed(struct ast_threadpool *pool)
{
int active_size = ao2_container_count(pool->active_threads);
int idle_size = ao2_container_count(pool->idle_threads);
int zombie_size = ao2_container_count(pool->zombie_threads);
pool->listener->callbacks->state_changed(pool->listener, active_size, idle_size, zombie_size);
}
struct thread_worker_pair {
struct ast_threadpool *pool;
struct worker_thread *worker;
};
static void thread_worker_pair_destructor(void *obj)
{
struct thread_worker_pair *pair = obj;
ao2_ref(pair->pool, -1);
ao2_ref(pair->worker, -1);
}
static struct thread_worker_pair *thread_worker_pair_alloc(struct ast_threadpool *pool,
struct worker_thread *worker)
{
struct thread_worker_pair *pair = ao2_alloc(sizeof(*pair), thread_worker_pair_destructor);
if (!pair) {
return NULL;
}
ao2_ref(pool, +1);
pair->pool = pool;
ao2_ref(worker, +1);
pair->worker = worker;
return pair;
}
static int queued_active_thread_idle(void *data)
{
struct thread_worker_pair *pair = data;
ao2_link(pair->pool->idle_threads, pair->worker);
ao2_unlink(pair->pool->active_threads, pair->worker);
threadpool_send_state_changed(pair->pool);
ao2_ref(pair, -1);
return 0;
}
static void threadpool_active_thread_idle(struct ast_threadpool *pool,
struct worker_thread *worker)
{
struct thread_worker_pair *pair = thread_worker_pair_alloc(pool, worker);
if (!pair) {
return;
}
ast_taskprocessor_push(pool->control_tps, queued_active_thread_idle, pair);
}
static int queued_zombie_thread_dead(void *data)
{
struct thread_worker_pair *pair = data;
ao2_unlink(pair->pool->zombie_threads, pair->worker);
threadpool_send_state_changed(pair->pool);
ao2_ref(pair, -1);
return 0;
}
static void threadpool_zombie_thread_dead(struct ast_threadpool *pool,
struct worker_thread *worker)
{
struct thread_worker_pair *pair = thread_worker_pair_alloc(pool, worker);
if (!pair) {
return;
}
ast_taskprocessor_push(pool->control_tps, queued_zombie_thread_dead, pair);
}
static int worker_idle(struct worker_thread *worker)
{
SCOPED_MUTEX(lock, &worker->lock);
if (worker->state != ALIVE) {
return 0;
}
threadpool_active_thread_idle(worker->pool, worker);
while (!worker->wake_up) {
ast_cond_wait(&worker->cond, lock);
}
worker->wake_up = 0;
return worker->state == ALIVE;
}
static int threadpool_execute(struct ast_threadpool *pool)
{
return ast_taskprocessor_execute(pool->tps);
}
static int worker_active(struct worker_thread *worker)
{
int alive = 1;
while (alive) {
if (threadpool_execute(worker->pool)) {
alive = worker_idle(worker);
}
}
/* Reaching this portion means the thread is
* on death's door. It may have been killed while
* it was idle, in which case it can just die
* peacefully. If it's a zombie, though, then
* it needs to let the pool know so
* that the thread can be removed from the
* list of zombie threads.
*/
if (worker->state == ZOMBIE) {
threadpool_zombie_thread_dead(worker->pool, worker);
}
return 0;
}
static void worker_set_state(struct worker_thread *worker, enum worker_state state)
{
SCOPED_MUTEX(lock, &worker->lock);
worker->state = state;
worker->wake_up = 1;
ast_cond_signal(&worker->cond);
}
static int worker_shutdown(void *obj, void *arg, int flags)
{
struct worker_thread *worker = obj;
worker_set_state(worker, DEAD);
if (worker->thread != AST_PTHREADT_NULL) {
pthread_join(worker->thread, NULL);
worker->thread = AST_PTHREADT_NULL;
}
return 0;
}
static void threadpool_destructor(void *private_data)
{
struct ast_threadpool *pool = private_data;
/* XXX Probably should let the listener know we're being destroyed? */
/* Threads should all be shut down by now, so this should be a painless
* operation
*/
ao2_cleanup(pool->active_threads);
ao2_cleanup(pool->idle_threads);
ao2_cleanup(pool->zombie_threads);
ao2_cleanup(pool->listener);
}
static void *threadpool_alloc(struct ast_taskprocessor_listener *listener)
{
RAII_VAR(struct ast_threadpool *, pool,
ao2_alloc(sizeof(*pool), threadpool_destructor), ao2_cleanup);
pool->control_tps = ast_taskprocessor_get("CHANGE THIS", TPS_REF_DEFAULT);
if (!pool->control_tps) {
return NULL;
}
pool->active_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp);
if (!pool->active_threads) {
return NULL;
}
pool->idle_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp);
if (!pool->idle_threads) {
return NULL;
}
pool->zombie_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp);
if (!pool->zombie_threads) {
return NULL;
}
pool->tps = listener->tps;
ao2_ref(pool, +1);
return pool;
}
struct task_pushed_data {
struct ast_threadpool *pool;
int was_empty;
};
static void task_pushed_data_destroy(void *obj)
{
struct task_pushed_data *tpd = obj;
ao2_ref(tpd->pool, -1);
}
static struct task_pushed_data *task_pushed_data_alloc(struct ast_threadpool *pool,
int was_empty)
{
struct task_pushed_data *tpd = ao2_alloc(sizeof(*tpd),
task_pushed_data_destroy);
if (!tpd) {
return NULL;
}
ao2_ref(pool, +1);
tpd->pool = pool;
tpd->was_empty = was_empty;
return tpd;
}
static int activate_threads(void *obj, void *arg, int flags)
{
struct worker_thread *worker = obj;
struct ast_threadpool *pool = arg;
ao2_link(pool->active_threads, worker);
worker_set_state(worker, ALIVE);
return 0;
}
static int handle_task_pushed(void *data)
{
struct task_pushed_data *tpd = data;
struct ast_threadpool *pool = tpd->pool;
int was_empty = tpd->was_empty;
pool->listener->callbacks->tps_task_pushed(pool->listener, was_empty);
ao2_callback(pool->idle_threads, OBJ_UNLINK, activate_threads, pool);
ao2_ref(tpd, -1);
return 0;
}
static void threadpool_tps_task_pushed(struct ast_taskprocessor_listener *listener,
int was_empty)
{
struct ast_threadpool *pool = listener->private_data;
struct task_pushed_data *tpd = task_pushed_data_alloc(pool, was_empty);
if (!tpd) {
return;
}
ast_taskprocessor_push(pool->control_tps, handle_task_pushed, tpd);
}
static int handle_emptied(void *data)
{
struct ast_threadpool *pool = data;
pool->listener->callbacks->emptied(pool->listener);
ao2_ref(pool, -1);
return 0;
}
static void threadpool_tps_emptied(struct ast_taskprocessor_listener *listener)
{
struct ast_threadpool *pool = listener->private_data;
ao2_ref(pool, +1);
ast_taskprocessor_push(pool->control_tps, handle_emptied, pool);
}
static void threadpool_tps_shutdown(struct ast_taskprocessor_listener *listener)
{
/*
* The threadpool triggers the taskprocessor to shut down. As a result,
* we have the freedom of shutting things down in three stages:
*
* 1) Before the tasprocessor is shut down
* 2) During taskprocessor shutdown (here)
* 3) After taskprocessor shutdown
*
* In the spirit of the taskprocessor shutdown, this would be
* where we make sure that all the worker threads are no longer
* executing. We could just do this before we even shut down
* the taskprocessor, but this feels more "right".
*/
struct ast_threadpool *pool = listener->private_data;
ao2_callback(pool->active_threads, 0, worker_shutdown, NULL);
ao2_callback(pool->idle_threads, 0, worker_shutdown, NULL);
ao2_callback(pool->zombie_threads, 0, worker_shutdown, NULL);
}
static void threadpool_destroy(void *private_data)
{
struct ast_threadpool *pool = private_data;
ao2_cleanup(pool);
}
static struct ast_taskprocessor_listener_callbacks threadpool_tps_listener_callbacks = {
.alloc = threadpool_alloc,
.task_pushed = threadpool_tps_task_pushed,
.emptied = threadpool_tps_emptied,
.shutdown = threadpool_tps_shutdown,
.destroy = threadpool_destroy,
};
static void grow(struct ast_threadpool *pool, int delta)
{
int i;
for (i = 0; i < delta; ++i) {
struct worker_thread *worker = worker_thread_alloc(pool);
if (!worker) {
return;
}
ao2_link(pool->active_threads, worker);
}
}
static int kill_threads(void *obj, void *arg, int flags)
{
struct worker_thread *worker = obj;
int *num_to_kill = arg;
if ((*num_to_kill)-- > 0) {
worker_shutdown(worker, arg, flags);
return CMP_MATCH;
} else {
return CMP_STOP;
}
}
static int zombify_threads(void *obj, void *arg, void *data, int flags)
{
struct worker_thread *worker = obj;
struct ast_threadpool *pool = arg;
int *num_to_zombify = data;
if ((*num_to_zombify)-- > 0) {
ao2_link(pool->zombie_threads, worker);
worker_set_state(worker, ZOMBIE);
return CMP_MATCH;
} else {
return CMP_STOP;
}
}
static void shrink(struct ast_threadpool *pool, int delta)
{
/*
* Preference is to kill idle threads, but
* we'll move on to deactivating active threads
* if we have to
*/
int idle_threads = ao2_container_count(pool->idle_threads);
int idle_threads_to_kill = MIN(delta, idle_threads);
int active_threads_to_zombify = delta - idle_threads_to_kill;
ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NODATA | OBJ_MULTIPLE | OBJ_NOLOCK,
kill_threads, &idle_threads_to_kill);
ao2_callback_data(pool->active_threads, OBJ_UNLINK | OBJ_NODATA | OBJ_MULTIPLE | OBJ_NOLOCK,
zombify_threads, pool, &active_threads_to_zombify);
}
struct set_size_data {
struct ast_threadpool *pool;
unsigned int size;
};
static void set_size_data_destroy(void *obj)
{
struct set_size_data *ssd = obj;
ao2_ref(ssd->pool, -1);
}
static struct set_size_data *set_size_data_alloc(struct ast_threadpool *pool,
unsigned int size)
{
struct set_size_data *ssd = ao2_alloc(sizeof(*ssd), set_size_data_destroy);
if (!ssd) {
return NULL;
}
ao2_ref(pool, +1);
ssd->pool = pool;
ssd->size = size;
return ssd;
}
static int queued_set_size(void *data)
{
struct set_size_data *ssd = data;
struct ast_threadpool *pool = ssd->pool;
unsigned int num_threads = ssd->size;
/* We don't count zombie threads as being "live when potentially resizing */
unsigned int current_size = ao2_container_count(pool->active_threads) +
ao2_container_count(pool->idle_threads);
if (current_size == num_threads) {
ast_log(LOG_NOTICE, "Not changing threadpool size since new size %u is the same as current %u\n",
num_threads, current_size);
return 0;
}
if (current_size < num_threads) {
grow(pool, num_threads - current_size);
} else {
shrink(pool, current_size - num_threads);
}
threadpool_send_state_changed(pool);
ao2_ref(ssd, -1);
return 0;
}
void ast_threadpool_set_size(struct ast_threadpool *pool, unsigned int size)
{
struct set_size_data *ssd;
ssd = set_size_data_alloc(pool, size);
if (!ssd) {
return;
}
ast_taskprocessor_push(pool->control_tps, queued_set_size, ssd);
}
struct ast_threadpool *ast_threadpool_create(struct ast_threadpool_listener *listener, int initial_size)
{
struct ast_threadpool *pool;
struct ast_taskprocessor *tps;
RAII_VAR(struct ast_taskprocessor_listener *, tps_listener,
ast_taskprocessor_listener_alloc(&threadpool_tps_listener_callbacks),
ao2_cleanup);
if (!tps_listener) {
return NULL;
}
tps = ast_taskprocessor_create_with_listener("XXX CHANGE THIS XXX", tps_listener);
if (!tps) {
return NULL;
}
pool = tps_listener->private_data;
ast_threadpool_set_size(pool, initial_size);
return pool;
}
void ast_threadpool_shutdown(struct ast_threadpool *pool)
{
/* Pretty simple really. We just shut down the
* taskprocessors and everything else just
* takes care of itself via the taskprocessor callbacks
*/
ast_taskprocessor_unreference(pool->control_tps);
ast_taskprocessor_unreference(pool->tps);
}