mirror of https://github.com/asterisk/asterisk
				
				
				
			
			You can not select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
				
					
					
						
							350 lines
						
					
					
						
							9.5 KiB
						
					
					
				
			
		
		
	
	
							350 lines
						
					
					
						
							9.5 KiB
						
					
					
				| /*
 | |
|  * Asterisk -- An open source telephony toolkit.
 | |
|  *
 | |
|  * Copyright 2007-2008, Marta Carbone, Luigi Rizzo
 | |
|  *
 | |
|  * See http://www.asterisk.org for more information about
 | |
|  * the Asterisk project. Please do not directly contact
 | |
|  * any of the maintainers of this project for assistance;
 | |
|  * the project provides a web site, mailing lists and IRC
 | |
|  * channels for your use.
 | |
|  *
 | |
|  * This program is free software, distributed under the terms of
 | |
|  * the GNU General Public License Version 2. See the LICENSE file
 | |
|  * at the top of the source tree.
 | |
|  *
 | |
|  * $Revision$
 | |
|  */
 | |
| 
 | |
| /*
 | |
|  * Message board implementation.
 | |
|  *
 | |
|  * A message board is a region of the SDL screen where
 | |
|  * messages can be printed, like on a terminal window.
 | |
|  *
 | |
|  * At the moment we support fix-size font.
 | |
|  *
 | |
|  * The text is stored in a buffer
 | |
|  * of fixed size (rows and cols). A portion of the buffer is
 | |
|  * visible on the screen, and the visible window can be moved up and
 | |
|  * down by dragging (not yet!)
 | |
|  *
 | |
|  * TODO: font dynamic allocation
 | |
|  *
 | |
|  * The region where the text is displayed on the screen is defined
 | |
|  * as keypad element, (the name is defined in the `region' variable
 | |
|  * so the board geometry can be read from the skin or from the
 | |
|  * configuration file).
 | |
|  */
 | |
| 
 | |
| /*** MODULEINFO
 | |
| 	<support_level>extended</support_level>
 | |
|  ***/
 | |
| 
 | |
| #include "asterisk.h"	/* ast_strdupa */
 | |
| #include "asterisk/utils.h"	/* ast_strdupa */
 | |
| #include "console_video.h"	/* ast_strdupa */
 | |
| 
 | |
| #ifdef HAVE_SDL	/* we only use this code if SDL is available */
 | |
| #include <SDL/SDL.h>
 | |
| 
 | |
| /* Fonts characterization. XXX should be read from the file */
 | |
| #define FONT_H 20			/* char height, pixels */
 | |
| #define FONT_W 9			/* char width, pixels */
 | |
| 
 | |
| struct board {
 | |
| 	int		kb_output;	/* identity of the board */
 | |
| 	/* pointer to the destination surface (on the keypad window) */
 | |
| 	SDL_Surface	*screen;	/* the main screen */
 | |
| 	SDL_Rect	*p_rect;	/* where to write on the main screen */
 | |
| 	SDL_Surface	*blank;		/* original content of the window */
 | |
| 
 | |
| 	int	v_h;	/* virtual text height, in lines */
 | |
| 	int	v_w;	/* virtual text width, in lines (probably same as p_w) */
 | |
| 	int	p_h;	/* physical (displayed) text height, in lines
 | |
| 			 * XXX p_h * FONT_H = pixel_height */
 | |
| 	int	p_w;	/* physical (displayed) text width, in characters
 | |
| 			 * XXX p_w * FONT_W = pixel_width */
 | |
| 
 | |
| 	int	cur_col; /* print position (free character) on the last line */
 | |
| 	int	cur_line;	/* first (or last ?) virtual line displayed,
 | |
| 					 * 0 is the line at the bottom, 1 is the one above,...
 | |
| 					 */
 | |
| 
 | |
| 	SDL_Surface     *font;		/* points to a surface in the gui structure */
 | |
| 	SDL_Rect	*font_rects;	/* pointer to the font rects */
 | |
| 	char		*text;
 | |
| 				/* text buffer, v_h * v_w char.
 | |
| 				 * We make sure the buffer is always full,
 | |
| 				 * print on some position on the last line,
 | |
| 				 * and scroll up when appending new text
 | |
| 				 */
 | |
| };
 | |
| 
 | |
| /*! \brief Initialize the board.
 | |
|  * return 0 on success, 1 on error
 | |
|  * TODO, if this is done at reload time,
 | |
|  * free resources before allocate new ones
 | |
|  * TODO: resource deallocation in case of error.
 | |
|  * TODO: move the font load at gui_initialization
 | |
|  * TODO: deallocation of the message history
 | |
|  */
 | |
| struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
 | |
| 	SDL_Surface *font, SDL_Rect *font_rects);
 | |
| struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
 | |
| 	SDL_Surface *font, SDL_Rect *font_rects)
 | |
| {
 | |
| 	struct board *b = ast_calloc(1, sizeof (*b));
 | |
| 	SDL_Rect br;
 | |
| 
 | |
| 	if (b == NULL)
 | |
| 		return NULL;
 | |
| 	/* font, points to the gui structure */
 | |
| 	b->font = font;
 | |
| 	b->font_rects = font_rects;
 | |
| 
 | |
| 	/* Destination rectangle on the screen - reference is the whole screen */
 | |
| 	b->p_rect = dest;
 | |
| 	b->screen = screen;
 | |
| 
 | |
| 	/* compute physical sizes */
 | |
| 	b->p_h = b->p_rect->h/FONT_H;
 | |
| 	b->p_w = b->p_rect->w/FONT_W;
 | |
| 
 | |
| 	/* virtual sizes */
 | |
| 	b->v_h = b->p_h * 10; /* XXX 10 times larger */
 | |
| 	b->v_w = b->p_w;	/* same width */
 | |
| 
 | |
| 	/* the rectangle we actually use */
 | |
| 	br.h = b->p_h * FONT_H;	/* pixel sizes of the background */
 | |
| 	br.w = b->p_w * FONT_W;
 | |
| 	br.x = br.y = 0;
 | |
| 
 | |
| 	/* allocate a buffer for the text */
 | |
| 	b->text = ast_calloc(b->v_w*b->v_h + 1, 1);
 | |
| 	if (b->text == NULL) {
 | |
| 		ast_log(LOG_WARNING, "Unable to allocate board history memory.\n");
 | |
| 		ast_free(b);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	memset(b->text, ' ', b->v_w * b->v_h);	/* fill with spaces */
 | |
| 
 | |
| 	/* make a copy of the original rectangle, for cleaning up */
 | |
| 	b->blank = SDL_CreateRGBSurface(screen->flags, br.w, br.h,
 | |
| 		screen->format->BitsPerPixel,
 | |
| 		screen->format->Rmask, screen->format->Gmask,
 | |
| 		screen->format->Bmask, screen->format->Amask);
 | |
| 
 | |
| 	if (b->blank == NULL) {
 | |
| 		ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
 | |
| 				SDL_GetError());
 | |
| 		ast_free(b->text);
 | |
| 		ast_free(b);
 | |
| 		return NULL;
 | |
| 	}
 | |
| 	SDL_BlitSurface(screen, b->p_rect, b->blank, &br);
 | |
| 
 | |
| 	/* Set color key, if not alpha channel present */
 | |
| 	//colorkey = SDL_MapRGB(b->board_surface->format, 0, 0, 0);
 | |
| 	//SDL_SetColorKey(b->board_surface, SDL_SRCCOLORKEY, colorkey);
 | |
| 
 | |
| 	b->cur_col = 0;		/* current print column */
 | |
| 	b->cur_line = 0;	/* last line displayed */
 | |
| 
 | |
| 	if (0) ast_log(LOG_WARNING, "Message board %dx%d@%d,%d successfully initialized\n",
 | |
| 		b->p_rect->w, b->p_rect->h,
 | |
| 		b->p_rect->x, b->p_rect->y);
 | |
| 	return b;
 | |
| }
 | |
| 
 | |
| /* Render the text on the board surface.
 | |
|  * The first line to render is the one at v_h - p_h - cur_line,
 | |
|  * the size is p_h * p_w.
 | |
|  * XXX we assume here that p_w = v_w.
 | |
|  */
 | |
| static void render_board(struct board *b)
 | |
| {
 | |
| 	int first_row = b->v_h - b->p_h - b->cur_line;
 | |
| 	int first_char = b->v_w * first_row;
 | |
| 	int last_char = first_char + b->p_h * b->v_w;
 | |
| 	int i, col;
 | |
| 	SDL_Rect dst;
 | |
| 
 | |
| 	/* top left char on the physical surface */
 | |
| 	dst.w = FONT_W;
 | |
| 	dst.h = FONT_H;
 | |
| 	dst.x = b->p_rect->x;
 | |
| 	dst.y = b->p_rect->y;
 | |
| 
 | |
| 
 | |
| 	/* clean the surface board */
 | |
| 	SDL_BlitSurface(b->blank, NULL, b->screen, b->p_rect);
 | |
| 
 | |
| 	/* blit all characters */
 | |
| 	for (i = first_char, col = 0; i <  last_char; i++) {
 | |
| 		int c = b->text[i] - 32;	/* XXX first 32 chars are not printable */
 | |
| 		if (c < 0) /* buffer terminator or anything else is a blank */
 | |
| 			c = 0;
 | |
| 		SDL_BlitSurface(b->font, &b->font_rects[c], b->screen, &dst);
 | |
| 		/* point dst to next char position */
 | |
| 		dst.x += dst.w;
 | |
| 		col++;
 | |
| 		if (col >= b->v_w) { /* next row */
 | |
| 			dst.x = b->p_rect->x;
 | |
| 			dst.y += dst.h;
 | |
| 			col = 0;
 | |
| 		}
 | |
| 	}
 | |
| 	SDL_UpdateRects(b->screen, 1, b->p_rect);	/* Update the screen */
 | |
| }
 | |
| 
 | |
| void move_message_board(struct board *b, int dy)
 | |
| {
 | |
| 	int cur = b->cur_line + dy;
 | |
| 	if (cur < 0)
 | |
| 		cur = 0;
 | |
| 	else if (cur >= b->v_h - b->p_h)
 | |
| 		cur = b->v_h - b->p_h - 1;
 | |
| 	b->cur_line = cur;
 | |
| 	render_board(b);
 | |
| }
 | |
| 
 | |
| /* return the content of a board */
 | |
| const char *read_message(const struct board *b)
 | |
| {
 | |
| 	return b->text;
 | |
| }
 | |
| 
 | |
| int reset_board(struct board *b)
 | |
| {
 | |
| 	memset(b->text, ' ', b->v_w * b->v_h);	/* fill with spaces */
 | |
| 	b->cur_col = 0;
 | |
| 	b->cur_line = 0;
 | |
| 	render_board(b);
 | |
| 	return 0;
 | |
| }
 | |
| /* Store the message on the history board
 | |
|  * and blit on screen if required.
 | |
|  * XXX now easy. only regular chars
 | |
|  */
 | |
| int print_message(struct board *b, const char *s)
 | |
| {
 | |
| 	int i, l, row, col;
 | |
| 	char *dst;
 | |
| 
 | |
| 	if (ast_strlen_zero(s))
 | |
| 		return 0;
 | |
| 
 | |
| 	l = strlen(s);
 | |
| 	row = 0;
 | |
| 	col = b->cur_col;
 | |
| 	/* First, only check how much space we need.
 | |
| 	 * Starting from the current print position, we move
 | |
| 	 * it forward and down (if necessary) according to input
 | |
| 	 * characters (including newlines, tabs, backspaces...).
 | |
| 	 * At the end, row tells us how many rows to scroll, and
 | |
| 	 * col (ignored) is the final print position.
 | |
| 	 */
 | |
| 	for (i = 0; i < l; i++) {
 | |
| 		switch (s[i]) {
 | |
| 		case '\r':
 | |
| 			col = 0;
 | |
| 			break;
 | |
| 		case '\n':
 | |
| 			col = 0;
 | |
| 			row++;
 | |
| 			break;
 | |
| 		case '\b':
 | |
| 			if (col > 0)
 | |
| 				col--;
 | |
| 			break;
 | |
| 		default:
 | |
| 			if (s[i] < 32) /* signed, so take up to 127 */
 | |
| 				break;
 | |
| 			col++;
 | |
| 			if (col >= b->v_w) {
 | |
| 				col -= b->v_w;
 | |
| 				row++;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	/* scroll the text window */
 | |
| 	if (row > 0) { /* need to scroll by 'row' rows */
 | |
| 		memcpy(b->text, b->text + row * b->v_w, b->v_w * (b->v_h - row));
 | |
| 		/* clean the destination area */
 | |
| 		dst = b->text + b->v_w * (b->v_h - row - 1) + b->cur_col;
 | |
| 		memset(dst, ' ', b->v_w - b->cur_col + b->v_w * row);
 | |
| 	}
 | |
| 	/* now do the actual printing. The print position is 'row' lines up
 | |
| 	 * from the bottom of the buffer, start at the same 'cur_col' as before.
 | |
| 	 * dst points to the beginning of the current line.
 | |
| 	 */
 | |
| 	dst = b->text + b->v_w * (b->v_h - row - 1); /* start of current line */
 | |
| 	col = b->cur_col;
 | |
| 	for (i = 0; i < l; i++) {
 | |
| 		switch (s[i]) {
 | |
| 		case '\r':
 | |
| 			col = 0;
 | |
| 			break;
 | |
| 		case '\n':	/* move to beginning of next line */
 | |
| 			dst[col] = '\0'; /* mark the rest of the line as empty */
 | |
| 			col = 0;
 | |
| 			dst += b->v_w;
 | |
| 			break;
 | |
| 		case '\b':	/* one char back */
 | |
| 			if (col > 0)
 | |
| 				col--;
 | |
| 			dst[col] = ' '; /* delete current char */
 | |
| 			break;
 | |
| 		default:
 | |
| 			if (s[i] < 32) /* signed, so take up to 127 */
 | |
| 				break;	/* non printable */
 | |
| 			dst[col] = s[i];	/* store character */
 | |
| 			col++;
 | |
| 			if (col >= b->v_w) {
 | |
| 				col -= b->v_w;
 | |
| 				dst += b->v_w;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 	}
 | |
| 	dst[col] = '\0'; /* the current position is empty */
 | |
| 	b->cur_col = col;
 | |
| 	/* everything is printed now, must do the rendering */
 | |
| 	render_board(b);
 | |
| 	return 1;
 | |
| }
 | |
| 
 | |
| /* deletes a board.
 | |
|  * we make the free operation on any fields of the board structure allocated
 | |
|  * in dynamic memory
 | |
|  */
 | |
| void delete_board(struct board *b)
 | |
| {
 | |
| 	if (b) {
 | |
| 		/* deletes the text */
 | |
| 		if (b->text)
 | |
| 			ast_free (b->text);
 | |
| 		/* deallocates the blank surface */
 | |
| 		SDL_FreeSurface(b->blank);
 | |
| 		/* deallocates the board */
 | |
| 		ast_free(b);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #if 0
 | |
| /*! \brief refresh the screen, and also grab a bunch of events.
 | |
|  */
 | |
| static int scroll_message(...)
 | |
| {
 | |
| if moving up, scroll text up;
 | |
|     if (gui->message_board.screen_cur > 0)
 | |
| 	gui->message_board.screen_cur--;
 | |
| otherwise scroll text down.
 | |
|     if ((b->screen_cur + b->p_line) < b->board_next) {
 | |
| 	gui->message_board.screen_cur++;
 | |
| #endif /* notyet */
 | |
| 
 | |
| #endif /* HAVE_SDL */
 |