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@ -409,12 +409,7 @@ static int unreal_queue_indicate(struct ast_unreal_pvt *p, struct ast_channel *a
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int isoutbound;
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ao2_lock(p);
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/*
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* Block -1 stop tones events if we are to be optimized out. We
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* don't need a flurry of these events on an unreal channel chain
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* when initially connected to slow the optimization process.
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*/
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if (0 <= condition || ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION)) {
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if (ast_test_flag(p, AST_UNREAL_NO_OPTIMIZATION)) {
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struct ast_frame f = {
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.frametype = AST_FRAME_CONTROL,
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.subclass.integer = condition,
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