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When terminating the threads thrashing a sorcery memory cache each would be told to stop and then we would wait on them. During at least one thrashing test this was problematic due to the specific usage pattern in use. It would take some time for termination of the thread to occur. This would occur due to contention between the threads retrieving and the threads updating the cache. As the retrieving threads are given priority it may be some time before the updating threads are able to proceed. This change makes it so all threads are told to stop and then each are joined to ensure they stop. This way all the threads should stop at around the same time instead of waiting for one to stop, the next to stop, then the next, and so on. As a result of this the execution time for each thrash test is much closer to their expected value than previously seen as well. Change-Id: I04a53470b0ea4170b8819180b0bd7475f3642827changes/18/2218/2
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