A couple minor cleanup tweaks.

* In res/res_sorcery_realtime.c: Broke long line.

* In main/bucket.c: Eliminated unnecessary NULL check as
ast_sorcery_unref() is NULL tolerant and set the global object to NULL
after unref in the system shutdown bucket_cleanup().


git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/13@433420 65c4cc65-6c06-0410-ace0-fbb531ad65f3
changes/43/43/1
Richard Mudgett 10 years ago
parent 05de9082a5
commit dea885a607

@ -882,9 +882,8 @@ static int bucket_scheme_cmp(void *obj, void *arg, int flags)
/*! \brief Cleanup function for graceful shutdowns */
static void bucket_cleanup(void)
{
if (bucket_sorcery) {
ast_sorcery_unref(bucket_sorcery);
}
ast_sorcery_unref(bucket_sorcery);
bucket_sorcery = NULL;
ast_sorcery_wizard_unregister(&bucket_wizard);
ast_sorcery_wizard_unregister(&bucket_file_wizard);

@ -158,7 +158,9 @@ static void *sorcery_realtime_retrieve_fields(const struct ast_sorcery *sorcery,
objectset = sorcery_realtime_filter_objectset(objectset, &id, sorcery, type);
if (!id || !(object = ast_sorcery_alloc(sorcery, type, id->value)) || ast_sorcery_objectset_apply(sorcery, object, objectset)) {
if (!id
|| !(object = ast_sorcery_alloc(sorcery, type, id->value))
|| ast_sorcery_objectset_apply(sorcery, object, objectset)) {
return NULL;
}

Loading…
Cancel
Save