Two changes:

- support scrolling of message window;
- simplify the code for creating a message window,
  and try it using a second one in the top of
  the keypad (where we echo the dialed number).

The 'skin' that supports these two windows will be
committed separately.

 


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@97530 65c4cc65-6c06-0410-ace0-fbb531ad65f3
1.6.0
Luigi Rizzo 18 years ago
parent c7ba18820e
commit cdf6974dea

@ -44,8 +44,6 @@
#ifdef HAVE_SDL /* we only use this code if SDL is available */
#include <SDL/SDL.h>
#define GUI_BUFFER_LEN 256 /* buffer lenght used for input buffers */
/* Fonts characterization. XXX should be read from the file */
#define FONT_H 20 /* char height, pixels */
#define FONT_W 9 /* char width, pixels */
@ -196,6 +194,17 @@ static void render_board(struct board *b)
SDL_UpdateRects(b->screen, 1, b->p_rect); /* Update the screen */
}
void move_message_board(struct board *b, int dy)
{
int cur = b->cur_line + dy;
if (cur < 0)
cur = 0;
else if (cur >= b->v_h - b->p_h)
cur = b->v_h - b->p_h - 1;
b->cur_line = cur;
render_board(b);
}
/* return the content of a board */
const char *read_message(const struct board *b)
{

@ -73,31 +73,10 @@ struct display_window {
SDL_Overlay *bmp;
SDL_Rect rect; /* location of the window */
};
#define GUI_BUFFER_LEN 256 /* buffer lenght used for input buffers */
/* Where do we send the keyboard/keypad output */
enum kb_output {
KO_NONE,
KO_INPUT, /* the local input window */
KO_DIALED, /* the 'dialed number' window */
KO_MESSAGE, /* the 'message' window */
};
enum drag_window { /* which window are we dragging */
DRAG_NONE,
DRAG_LOCAL, /* local video */
DRAG_REMOTE, /* remote video */
DRAG_DIALED, /* dialed number */
DRAG_INPUT, /* input window */
DRAG_MESSAGE, /* message window */
};
/*! \brief info related to the gui: button status, mouse coords, etc. */
struct gui_info {
enum kb_output kb_output; /* where the keyboard output goes */
enum drag_window drag_window; /* which window are we dragging */
int x_drag; /* x coordinate where the drag starts */
int y_drag; /* y coordinate where the drag starts */
struct drag_info drag; /* info on the window are we dragging */
/* support for display. */
SDL_Surface *screen; /* the main window */
@ -107,16 +86,17 @@ struct gui_info {
SDL_Surface *font; /* font to be used */
SDL_Rect font_rects[96]; /* only printable chars */
SDL_Rect kp_msg; /* incoming msg, relative to kpad */
SDL_Rect kp_msg_s; /* incoming msg, rel. to screen */
/* each board has two rectangles,
* [0] is the geometry relative to the keypad,
* [1] is the geometry relative to the whole screen
*/
SDL_Rect kp_msg[2]; /* incoming msg, relative to kpad */
struct board *bd_msg;
SDL_Rect kp_edit; /* edit user input */
SDL_Rect kp_edit_s; /* incoming msg, rel. to screen */
SDL_Rect kp_edit[2]; /* edit user input */
struct board *bd_edit;
SDL_Rect kp_dialed; /* dialed number */
SDL_Rect kp_dialed_s; /* incoming msg, rel. to screen */
SDL_Rect kp_dialed[2]; /* dialed number */
struct board *bd_dialed;
/* variable-size array mapping keypad regions to functions */
@ -234,8 +214,13 @@ enum skin_area {
KEY_LOCALVIDEO = 133,
KEY_REMOTEVIDEO = 134,
KEY_FLASH = 136,
KEY_GUI_CLOSE = 199, /* close gui */
/* sensitive areas for the various text windows */
KEY_MESSAGEBOARD = 140,
KEY_DIALEDBOARD = 141,
KEY_EDITBOARD = 142,
KEY_GUI_CLOSE = 199, /* close gui */
/* regions of the skin - displayed area, fonts, etc.
* XXX NOTE these are not sensitive areas.
*/
@ -319,10 +304,12 @@ static void keypad_pick_up(struct video_desc *env)
ast_cli_command(gui->outfd, "console answer");
} else { /* we have someone to call */
char buf[160];
const char *who = ast_skip_blanks(read_message(gui->bd_msg));
buf[sizeof(buf) - 1] = '\0';
snprintf(buf, sizeof(buf) - 1, "console dial %s",
ast_skip_blanks(read_message(gui->bd_msg)));
snprintf(buf, sizeof(buf) - 1, "console dial %s", who);
ast_log(LOG_WARNING, "doing <%s>\n", buf);
print_message(gui->bd_dialed, "\n");
print_message(gui->bd_dialed, who);
reset_board(gui->bd_msg);
ast_cli_command(gui->outfd, buf);
}
@ -357,6 +344,13 @@ static int video_geom(struct fbuf_t *b, const char *s);
static void sdl_setup(struct video_desc *env);
static int kp_match_area(const struct keypad_entry *e, int x, int y);
static void set_drag(struct drag_info *drag, int x, int y, enum drag_window win)
{
drag->x_start = x;
drag->y_start = y;
drag->drag_window = win;
}
/*
* Handle SDL_MOUSEBUTTONDOWN type, finding the palette
* index value and calling the right callback.
@ -373,7 +367,7 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
button.x, button.y, gui->kp_used, gui->kp_size, gui->kp);
#endif
/* for each mousedown we end previous drag */
gui->drag_window = DRAG_NONE;
gui->drag.drag_window = DRAG_NONE;
/* define keypad boundary */
if (button.x < env->rem_dpy.w)
@ -418,17 +412,17 @@ static void handle_mousedown(struct video_desc *env, SDL_MouseButtonEvent button
case KEY_REMOTEVIDEO:
break;
case KEY_MESSAGEBOARD:
if (button.button == SDL_BUTTON_LEFT)
set_drag(&gui->drag, button.x, button.y, DRAG_MESSAGE);
break;
/* press outside the keypad. right increases size, center decreases, left drags */
case KEY_LOC_DPY:
case KEY_REM_DPY:
if (button.button == SDL_BUTTON_LEFT) {
if (index == KEY_LOC_DPY) {
/* store points where the drag start
* and switch in drag mode */
env->gui->x_drag = button.x;
env->gui->y_drag = button.y;
env->gui->drag_window = DRAG_LOCAL;
}
if (index == KEY_LOC_DPY)
set_drag(&gui->drag, button.x, button.y, DRAG_LOCAL);
break;
} else {
char buf[128];
@ -523,34 +517,19 @@ static void handle_keyboard_input(struct video_desc *env, SDL_keysym *ks)
return;
}
/* implement superlinear acceleration on the movement */
static int move_accel(int delta)
{
int d1 = delta*delta / 100;
return (delta > 0) ? delta + d1 : delta - d1;
}
static void grabber_move(struct video_out_desc *, int dx, int dy);
/*
* Move the source of the captured video.
*
* x_final_drag and y_final_drag are the coordinates where the drag ends,
* start coordinares are in the gui_info structure.
*/
static void move_capture_source(struct video_desc *env, int x_final_drag, int y_final_drag)
{
int dx, dy;
/* move the origin */
#define POLARITY -1 /* +1 or -1 depending on the desired direction */
dx = POLARITY*move_accel(x_final_drag - env->gui->x_drag) * 3;
dy = POLARITY*move_accel(y_final_drag - env->gui->y_drag) * 3;
int compute_drag(int *start, int end, int magnifier);
int compute_drag(int *start, int end, int magnifier)
{
int delta = end - *start;
#define POLARITY -1
/* add a small quadratic term */
delta += delta * delta * (delta > 0 ? 1 : -1 )/100;
delta *= POLARITY * magnifier;
#undef POLARITY
env->gui->x_drag = x_final_drag; /* update origin */
env->gui->y_drag = y_final_drag;
grabber_move(&env->out, dx, dy);
return;
*start = end;
return delta;
}
/*
@ -565,12 +544,14 @@ static void move_capture_source(struct video_desc *env, int x_final_drag, int y_
static void eventhandler(struct video_desc *env, const char *caption)
{
struct gui_info *gui = env->gui;
struct drag_info *drag;
#define N_EVENTS 32
int i, n;
SDL_Event ev[N_EVENTS];
if (!gui)
return;
drag = &gui->drag;
if (caption)
SDL_WM_SetCaption(caption, NULL);
@ -586,24 +567,24 @@ static void eventhandler(struct video_desc *env, const char *caption)
handle_keyboard_input(env, &ev[i].key.keysym);
break;
case SDL_MOUSEMOTION:
if (gui->drag_window == DRAG_LOCAL)
move_capture_source(env, ev[i].motion.x, ev[i].motion.y);
#if 0
else if (gui->drag_window == DRAG_MESSAGE)
scroll_message(...);
#endif
case SDL_MOUSEBUTTONUP:
if (drag->drag_window == DRAG_LOCAL) {
/* move the capture source */
int dx = compute_drag(&drag->x_start, ev[i].motion.x, 3);
int dy = compute_drag(&drag->y_start, ev[i].motion.y, 3);
grabber_move(&env->out, dx, dy);
} else if (drag->drag_window == DRAG_MESSAGE) {
/* scroll up/down the window */
int dy = compute_drag(&drag->y_start, ev[i].motion.y, 1);
move_message_board(gui->bd_msg, dy);
}
if (ev[i].type == SDL_MOUSEBUTTONUP)
drag->drag_window = DRAG_NONE;
break;
case SDL_MOUSEBUTTONDOWN:
handle_mousedown(env, ev[i].button);
break;
case SDL_MOUSEBUTTONUP:
if (gui->drag_window == DRAG_LOCAL) {
move_capture_source(env, ev[i].button.x, ev[i].button.y);
gui->drag_window = DRAG_NONE;
}
break;
}
}
}
if (1) {
@ -646,7 +627,7 @@ static struct gui_info *gui_init(const char *keypad_file, const char *font)
return NULL;
/* initialize keypad status */
gui->kb_output = KO_MESSAGE; /* XXX temp */
gui->drag_window = DRAG_NONE;
gui->drag.drag_window = DRAG_NONE;
gui->outfd = -1;
keypad_setup(gui, keypad_file);
@ -761,6 +742,21 @@ static void keypad_setup(struct gui_info *gui, const char *kp_file)
struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
SDL_Surface *font, SDL_Rect *font_rects);
/*! \brief initialize the boards we have in the keypad */
static void init_board(struct gui_info *gui, struct board **dst, SDL_Rect *r, int dx, int dy)
{
if (r[0].w == 0 || r[0].h == 0)
return; /* not available */
r[1] = r[0]; /* copy geometry */
r[1].x += dx; /* add offset of main window */
r[1].y += dy;
if (*dst == NULL) { /* initial call */
*dst = board_setup(gui->screen, &r[1], gui->font, gui->font_rects);
} else {
/* call a refresh */
}
}
/*! \brief [re]set the main sdl window, useful in case of resize.
* We can tell the first from subsequent calls from the value of
* env->gui, which is NULL the first time.
@ -838,22 +834,14 @@ static void sdl_setup(struct video_desc *env)
if (gui->keypad) {
struct SDL_Rect *dest = &gui->win[WIN_KEYPAD].rect;
struct SDL_Rect *src = (gui->kp_rect.w > 0 && gui->kp_rect.h > 0) ? & gui->kp_rect : NULL;
/* set the coordinates of the keypad relative to the main screen */
dest->x = 2*BORDER + env->rem_dpy.w;
dest->y = BORDER;
dest->w = kp_w;
dest->h = kp_h;
SDL_BlitSurface(gui->keypad, src, gui->screen, dest);
if (gui->kp_msg.w > 0 && gui->kp_msg.h > 0) {
gui->kp_msg_s = gui->kp_msg;
gui->kp_msg_s.x += dest->x;
gui->kp_msg_s.y += dest->y;
if (!gui->bd_msg) { /* initial call */
gui->bd_msg = board_setup(gui->screen, &gui->kp_msg_s,
gui->font, gui->font_rects);
} else {
/* call a refresh */
}
}
init_board(gui, &gui->bd_msg, gui->kp_msg, dest->x, dest->y);
init_board(gui, &gui->bd_dialed, gui->kp_dialed, dest->x, dest->y);
SDL_UpdateRects(gui->screen, 1, dest);
}
return;
@ -911,6 +899,9 @@ static struct _s_k gui_key_map[] = {
{"LOCALVIDEO", KEY_LOCALVIDEO },
{"REMOTEVIDEO", KEY_REMOTEVIDEO },
{"GUI_CLOSE", KEY_GUI_CLOSE },
{"MESSAGEBOARD", KEY_MESSAGEBOARD },
{"DIALEDBOARD", KEY_DIALEDBOARD },
{"EDITBOARD", KEY_EDITBOARD },
{"KEYPAD", KEY_KEYPAD }, /* x0 y0 w h - active area of the keypad */
{"MESSAGE", KEY_MESSAGE }, /* x0 y0 w h - incoming messages */
{"DIALED", KEY_DIALED }, /* x0 y0 w h - dialed number */
@ -972,11 +963,11 @@ static int keypad_cfg_read(struct gui_info *gui, const char *val)
if (e.c == KEY_KEYPAD) /* active keypad area */
r = &gui->kp_rect;
else if (e.c == KEY_MESSAGE)
r = &gui->kp_msg;
r = gui->kp_msg;
else if (e.c == KEY_DIALED)
r = &gui->kp_dialed;
r = gui->kp_dialed;
else if (e.c == KEY_EDIT)
r = &gui->kp_edit;
r = gui->kp_edit;
if (r) {
r->x = atoi(s2);
r->y = e.x0;

@ -87,8 +87,34 @@ void console_video_uninit(struct video_desc *env);
void console_video_start(struct video_desc *env, struct ast_channel *owner);
/* console_board.c */
/* Where do we send the keyboard/keypad output */
enum kb_output {
KO_NONE,
KO_INPUT, /* the local input window */
KO_DIALED, /* the 'dialed number' window */
KO_MESSAGE, /* the 'message' window */
};
enum drag_window { /* which window are we dragging */
DRAG_NONE,
DRAG_LOCAL, /* local video */
DRAG_REMOTE, /* remote video */
DRAG_DIALED, /* dialed number */
DRAG_INPUT, /* input window */
DRAG_MESSAGE, /* message window */
};
/*! \brief support for drag actions */
struct drag_info {
int x_start; /* last known mouse position */
int y_start;
enum drag_window drag_window;
};
/*! \brief info related to the gui: button status, mouse coords, etc. */
struct board;
/* !\brief print a message on a board */
void move_message_board(struct board *b, int dy);
int print_message(struct board *b, const char *s);
/*! \brief return the whole text from a board */

Loading…
Cancel
Save