Make handling of the BRIDGE_PLAY_SOUND variable thread-safe.

git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@181465 65c4cc65-6c06-0410-ace0-fbb531ad65f3
1.6.2
Russell Bryant 16 years ago
parent d555f6b98b
commit c61a3f2878

@ -4586,6 +4586,33 @@ static void update_bridge_vars(struct ast_channel *c0, struct ast_channel *c1)
ast_channel_unlock(c1);
}
static void bridge_play_sounds(struct ast_channel *c0, struct ast_channel *c1)
{
const char *s, *sound;
/* See if we need to play an audio file to any side of the bridge */
ast_channel_lock(c0);
if ((s = pbx_builtin_getvar_helper(c0, "BRIDGE_PLAY_SOUND"))) {
sound = ast_strdupa(s);
ast_channel_unlock(c0);
bridge_playfile(c0, c1, sound, 0);
pbx_builtin_setvar_helper(c0, "BRIDGE_PLAY_SOUND", NULL);
} else {
ast_channel_unlock(c0);
}
ast_channel_lock(c1);
if ((s = pbx_builtin_getvar_helper(c1, "BRIDGE_PLAY_SOUND"))) {
sound = ast_strdupa(s);
ast_channel_unlock(c1);
bridge_playfile(c1, c0, sound, 0);
pbx_builtin_setvar_helper(c1, "BRIDGE_PLAY_SOUND", NULL);
} else {
ast_channel_unlock(c1);
}
}
/*! \brief Bridge two channels together */
enum ast_bridge_result ast_channel_bridge(struct ast_channel *c0, struct ast_channel *c1,
struct ast_bridge_config *config, struct ast_frame **fo, struct ast_channel **rc)
@ -4663,7 +4690,6 @@ enum ast_bridge_result ast_channel_bridge(struct ast_channel *c0, struct ast_cha
for (/* ever */;;) {
struct timeval now = { 0, };
int to;
const char *bridge_play_sound = NULL;
to = -1;
@ -4741,15 +4767,7 @@ enum ast_bridge_result ast_channel_bridge(struct ast_channel *c0, struct ast_cha
update_bridge_vars(c0, c1);
/* See if we need to play an audio file to any side of the bridge */
if ((bridge_play_sound = pbx_builtin_getvar_helper(c0, "BRIDGE_PLAY_SOUND"))) {
bridge_playfile(c0, c1, bridge_play_sound, 0);
pbx_builtin_setvar_helper(c0, "BRIDGE_PLAY_SOUND", NULL);
}
if ((bridge_play_sound = pbx_builtin_getvar_helper(c1, "BRIDGE_PLAY_SOUND"))) {
bridge_playfile(c1, c0, bridge_play_sound, 0);
pbx_builtin_setvar_helper(c1, "BRIDGE_PLAY_SOUND", NULL);
}
bridge_play_sounds(c0, c1);
if (c0->tech->bridge &&
(c0->tech->bridge == c1->tech->bridge) &&

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