Add a comment to note near some code that performs a very expensive operation

that occurs for every incoming media frame.


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@48099 65c4cc65-6c06-0410-ace0-fbb531ad65f3
1.6.0
Russell Bryant 19 years ago
parent 0a280a1abc
commit c16c606cff

@ -1195,6 +1195,20 @@ static int make_trunk(unsigned short callno, int locked)
return res;
}
/*!
* \todo XXX Note that this function contains a very expensive operation that
* happens for *every* incoming media frame. It iterates through every
* possible call number, locking and unlocking each one, to try to match the
* incoming frame to an active call. Call numbers can be up to 2^15, 32768.
* So, for an call with a local call number of 20000, every incoming audio
* frame would require 20000 mutex lock and unlock operations. Ouch.
*
* It's a shame that IAX2 media frames carry the source call number instead of
* the destination call number. If they did, this lookup wouldn't be needed.
* However, it's too late to change that now. Instead, we need to come up with
* a better way of indexing active calls so that these frequent lookups are not
* so expensive.
*/
static int find_callno(unsigned short callno, unsigned short dcallno, struct sockaddr_in *sin, int new, int lockpeer, int sockfd)
{
int res = 0;

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