more localization of gui stuff

git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@94904 65c4cc65-6c06-0410-ace0-fbb531ad65f3
1.6.0
Luigi Rizzo 18 years ago
parent 9d89dc11ae
commit b634b8ccca

@ -744,7 +744,6 @@ static void sdl_setup(struct video_desc *env)
int depth, maxw, maxh;
const SDL_VideoInfo *info;
int kp_w = 0, kp_h = 0; /* keypad width and height */
int sdl_ok = 0;
struct gui_info *gui = env->gui;
/*
@ -775,9 +774,6 @@ static void sdl_setup(struct video_desc *env)
env->gui = gui = gui_init();
if (!gui)
goto no_sdl;
/* initialize grab coordinates */
env->out.loc_src.x = 0;
env->out.loc_src.y = 0;
keypad_setup(gui, env->keypad_file);
#if 0
@ -811,7 +807,7 @@ static void sdl_setup(struct video_desc *env)
/* display the skin, but do not free it as we need it later to
* restore text areas and maybe sliders too.
*/
if (gui && gui->keypad) {
if (gui->keypad) {
struct SDL_Rect *dest = &gui->win[WIN_KEYPAD].rect;
dest->x = 2*BORDER + env->in.rem_dpy.w;
dest->y = BORDER;
@ -820,13 +816,11 @@ static void sdl_setup(struct video_desc *env)
SDL_BlitSurface(gui->keypad, NULL, gui->screen, dest);
SDL_UpdateRects(gui->screen, 1, dest);
}
env->in.dec_in_cur = &env->in.dec_in[0];
env->in.dec_in_dpy = NULL; /* nothing to display */
sdl_ok = 1;
return;
no_sdl:
if (!sdl_ok) /* free resources in case of errors */
env->gui = cleanup_sdl(gui);
/* free resources in case of errors */
env->gui = cleanup_sdl(gui);
}
/*

@ -1079,10 +1079,18 @@ static void *video_thread(void *arg)
}
}
sdl_setup(env);
ast_mutex_init(&env->in.dec_in_lock);
if (!ast_strlen_zero(save_display))
setenv("DISPLAY", save_display, 1);
/* initialize grab coordinates */
env->out.loc_src.x = 0;
env->out.loc_src.y = 0;
/* reset the pointers to the current decoded image */
env->in.dec_in_cur = &env->in.dec_in[0];
env->in.dec_in_dpy = NULL; /* nothing to display */
ast_mutex_init(&env->in.dec_in_lock); /* used to sync decoder and renderer */
if (video_open(&env->out)) {
ast_log(LOG_WARNING, "cannot open local video source\n");
} else {

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