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@ -744,7 +744,6 @@ static void sdl_setup(struct video_desc *env)
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int depth, maxw, maxh;
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const SDL_VideoInfo *info;
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int kp_w = 0, kp_h = 0; /* keypad width and height */
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int sdl_ok = 0;
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struct gui_info *gui = env->gui;
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/*
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@ -775,9 +774,6 @@ static void sdl_setup(struct video_desc *env)
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env->gui = gui = gui_init();
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if (!gui)
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goto no_sdl;
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/* initialize grab coordinates */
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env->out.loc_src.x = 0;
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env->out.loc_src.y = 0;
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keypad_setup(gui, env->keypad_file);
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#if 0
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@ -811,7 +807,7 @@ static void sdl_setup(struct video_desc *env)
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/* display the skin, but do not free it as we need it later to
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* restore text areas and maybe sliders too.
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*/
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if (gui && gui->keypad) {
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if (gui->keypad) {
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struct SDL_Rect *dest = &gui->win[WIN_KEYPAD].rect;
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dest->x = 2*BORDER + env->in.rem_dpy.w;
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dest->y = BORDER;
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@ -820,13 +816,11 @@ static void sdl_setup(struct video_desc *env)
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SDL_BlitSurface(gui->keypad, NULL, gui->screen, dest);
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SDL_UpdateRects(gui->screen, 1, dest);
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}
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env->in.dec_in_cur = &env->in.dec_in[0];
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env->in.dec_in_dpy = NULL; /* nothing to display */
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sdl_ok = 1;
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return;
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no_sdl:
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if (!sdl_ok) /* free resources in case of errors */
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env->gui = cleanup_sdl(gui);
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/* free resources in case of errors */
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env->gui = cleanup_sdl(gui);
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}
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/*
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