res_odbc: release threads from potential starvation.

Whenever a slot is freed up due to a failed connection, wake up a waiter
before failing.

In the case of a dead connection there could be waiters, for example,
let's say two threads tries to acquire objects at the same time, with
one in the cached connections, one will acquire the dead connection, and
the other will enter into the wait state.  The thread with the dead
connection will clear up the dead connection, and then attempt a
re-acquire (at this point there cannot be cached connections else the
other thread would have received that and tried to clean up), as such,
at this point we're guaranteed that either there are no waiting threads,
or that the maxconnections - connection_cnt threads will attempt to
re-acquire connections, and then either succeed, using those
connections, or failing, and then signalling to release more waiters.

Also fix the pointer log for ODBC handle %p dead which would always
reflect NULL.

Signed-off-by: Jaco Kroon <jaco@uls.co.za>
pull/1034/head
Jaco Kroon 5 months ago committed by asterisk-org-access-app[bot]
parent 0bf31781c3
commit b3d9c11b54

@ -945,6 +945,7 @@ struct odbc_obj *_ast_odbc_request_obj2(const char *name, struct ast_flags flags
if (odbc_obj_connect(obj) == ODBC_FAIL) {
ast_mutex_lock(&class->lock);
class->connection_cnt--;
ast_cond_signal(&class->cond);
ast_mutex_unlock(&class->lock);
ao2_ref(obj->parent, -1);
ao2_ref(obj, -1);
@ -971,17 +972,18 @@ struct odbc_obj *_ast_odbc_request_obj2(const char *name, struct ast_flags flags
/* If the connection is dead try to grab another functional one from the
* pool instead of trying to resurrect this one.
*/
ao2_ref(obj, -1);
obj = NULL;
ast_mutex_lock(&class->lock);
class->connection_cnt--;
/* this thread will re-acquire, and if that fails will signal,
* thus no need to signal class->cond here */
ast_debug(2, "ODBC handle %p dead - removing from class '%s', new count is %zd\n",
obj, name, class->connection_cnt);
ast_mutex_unlock(&class->lock);
ao2_ref(obj, -1);
obj = NULL;
} else {
/* We successfully grabbed a connection from the pool and all is well!
*/

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