Add channel optimization interaction with frame hooks BUGBUG comments.

git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@392437 65c4cc65-6c06-0410-ace0-fbb531ad65f3
changes/78/78/1
Richard Mudgett 13 years ago
parent e3a89a0a18
commit 797f712845

@ -4499,6 +4499,21 @@ static int check_swap_optimize_out(struct ast_bridge *chan_bridge,
return 0;
}
/*
* BUGBUG Need to take into account frame hooks on the unreal/local channels optimization.
*
* Frame hooks on the unreal/local channels may inhibit optimization here if they cannot
* be moved to an appropriate peer channel.
*
* caller -- Bridge -- L;1 -- L;2 -- Bridge -- agent
* Any frame hooks on L;1 need to be moved to agent channel.
* Any frame hooks on L;2 need to be moved to caller channel.
*
* Moving the frame hooks may cause the hooks to miss a frame if
* the destination channel has already read a frame but cannot
* write it into the bridge yet because optimization has the
* bridge locked.
*/
other = ast_bridge_channel_peer(src_bridge_channel);
if (other && other->state == AST_BRIDGE_CHANNEL_STATE_WAIT) {
ast_debug(1, "Move-swap optimizing %s <-- %s.\n",
@ -4602,6 +4617,7 @@ static int check_merge_optimize_out(struct ast_bridge *chan_bridge,
return 0;
}
/* BUGBUG Frame hooks on the unreal/local channels need to inhibit optimization here. */
ast_debug(1, "Merge optimizing %s -- %s out.\n",
ast_channel_name(chan_bridge_channel->chan),
ast_channel_name(peer_bridge_channel->chan));

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