res_pjsip_config_wizard.c: Refactor load process

The way we have been initializing the config wizard prevented it
from registering its objects if res_pjsip happened to load
before it.

* We now use the object_type_registered sorcery observer to kick
things off instead of the wizard_mapped observer.

* The load_module function now checks if res_pjsip has been loaded
already and if it was it fires the proper observers so the objects
load correctly.

Resolves: #816

UserNote: The res_pjsip_config_wizard.so module can now be reloaded.
pull/742/head
George Joseph 9 months ago
parent 0bf5e29c73
commit 5c437c5724

@ -1030,9 +1030,6 @@ static void instance_created_observer(const char *name, struct ast_sorcery *sorc
static void instance_destroying_observer(const char *name, struct ast_sorcery *sorcery);
static void object_type_loaded_observer(const char *name,
const struct ast_sorcery *sorcery, const char *object_type, int reloaded);
static void wizard_mapped_observer(const char *name, struct ast_sorcery *sorcery,
const char *object_type, struct ast_sorcery_wizard *wizard,
const char *wizard_args, void *wizard_data);
static void object_type_registered_observer(const char *name,
struct ast_sorcery *sorcery, const char *object_type);
@ -1042,7 +1039,6 @@ const static struct ast_sorcery_global_observer global_observer = {
};
struct ast_sorcery_instance_observer observer = {
.wizard_mapped = wizard_mapped_observer,
.object_type_registered = object_type_registered_observer,
.object_type_loaded = object_type_loaded_observer,
};
@ -1146,20 +1142,22 @@ static void object_type_loaded_observer(const char *name,
otw->last_config = cfg;
}
/*! \brief When each wizard is mapped, save it off to the vector. */
static void wizard_mapped_observer(const char *name, struct ast_sorcery *sorcery,
const char *object_type, struct ast_sorcery_wizard *wizard,
const char *wizard_args, void *wizard_data)
/*! \brief When each object type is registered, map a memory wizard to it. */
static void object_type_registered_observer(const char *name,
struct ast_sorcery *sorcery, const char *object_type)
{
struct ast_sorcery_wizard *wizard;
void *wizard_data;
struct object_type_wizard *otw;
if (!is_one_of(object_type, object_types)) {
/* Not interested. */
return;
}
if (is_one_of(object_type, object_types)) {
if (ast_sorcery_object_type_apply_wizard(sorcery, object_type,
"memory", "pjsip_wizard", AST_SORCERY_WIZARD_APPLY_READONLY | AST_SORCERY_WIZARD_APPLY_ALLOW_DUPLICATE,
&wizard, &wizard_data) != AST_SORCERY_APPLY_SUCCESS) {
ast_log(LOG_ERROR, "Unable to apply sangoma wizard to object type '%s'\n", object_type);
return;
}
/* We're only interested in memory wizards with the pjsip_wizard tag. */
if (wizard_args && !strcmp(wizard_args, "pjsip_wizard")) {
otw = ast_malloc(sizeof(*otw) + strlen(object_type) + 1);
if (!otw) {
return;
@ -1177,15 +1175,7 @@ static void wizard_mapped_observer(const char *name, struct ast_sorcery *sorcery
ast_debug(1, "Wizard mapped for object_type '%s'\n", object_type);
}
AST_VECTOR_RW_UNLOCK(&object_type_wizards);
}
}
/*! \brief When each object type is registered, map a memory wizard to it. */
static void object_type_registered_observer(const char *name,
struct ast_sorcery *sorcery, const char *object_type)
{
if (is_one_of(object_type, object_types)) {
ast_sorcery_apply_wizard_mapping(sorcery, object_type, "memory", "pjsip_wizard", 0);
}
}
@ -1312,12 +1302,46 @@ static struct ast_cli_entry config_wizard_cli[] = {
AST_CLI_DEFINE(handle_export_primitives, "Export config wizard primitives"),
};
static int reload_module(void)
{
ast_sorcery_reload(ast_sip_get_sorcery());
return 0;
}
static int load_module(void)
{
AST_VECTOR_RW_INIT(&object_type_wizards, 12);
ast_sorcery_global_observer_add(&global_observer);
ast_cli_register_multiple(config_wizard_cli, ARRAY_LEN(config_wizard_cli));
/* If the PJSIP sorcery instance exists it means that we have been explicitly
* loaded and things are potentially already set up. Since we won't receive any
* observer callbacks informing us of this we add ourselves to the instance
* as an observer in case it goes away, and determine which object types have
* been registered and synthesize the observer callbacks for them. Once done
* we force a reload so we are aware of the state of things.
*/
if (ast_sip_get_sorcery()) {
int i;
ast_module_ref(ast_module_info->self);
ast_sorcery_instance_observer_add(ast_sip_get_sorcery(), &observer);
/* See which object types already exist */
for (i = 0; i < ARRAY_LEN(object_types); ++i) {
if (!object_types[i]) {
break;
} else if (!ast_sorcery_get_object_type(ast_sip_get_sorcery(), object_types[i])) {
continue;
}
object_type_registered_observer("res_pjsip", ast_sip_get_sorcery(),
object_types[i]);
}
ast_sorcery_reload(ast_sip_get_sorcery());
}
return AST_MODULE_LOAD_SUCCESS;
}
@ -1334,6 +1358,7 @@ static int unload_module(void)
AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS | AST_MODFLAG_LOAD_ORDER, "PJSIP Config Wizard",
.support_level = AST_MODULE_SUPPORT_CORE,
.load = load_module,
.reload = reload_module,
.unload = unload_module,
.load_pri = AST_MODPRI_REALTIME_DRIVER,
);

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