Fix failing realtime sorcery tests.

The store realtime callback needs to return a positive value for
sorcery to treat the store as a success.
........

Merged revisions 410625 from http://svn.asterisk.org/svn/asterisk/branches/12


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410626 65c4cc65-6c06-0410-ace0-fbb531ad65f3
changes/97/197/1
Mark Michelson 11 years ago
parent 3a565767d7
commit 478c7faf0b

@ -168,7 +168,7 @@ static int realtime_sorcery_store(const char *database, const char *table, const
ast_variable_append(object, ast_variables_dup((struct ast_variable*)fields));
ast_category_append(realtime_objects, object);
return 0;
return 1;
}
static int realtime_sorcery_destroy(const char *database, const char *table, const char *keyfield, const char *entity, const struct ast_variable *fields)

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