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@ -255,8 +255,9 @@ static int spy_generate(struct ast_channel *chan, void *data, int len, int sampl
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short buf0[1280], buf1[1280], buf[1280];
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if (csth->spy.status == CHANSPY_DONE) {
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/* Channel is already gone more than likely */
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return -1;
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}
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}
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ast_mutex_lock(&csth->spy.lock);
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while((f = csth->spy.queue[0])) {
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@ -326,7 +327,6 @@ static int spy_generate(struct ast_channel *chan, void *data, int len, int sampl
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frame.datalen = x * 2;
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if (ast_write(chan, &frame)) {
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csth->spy.status = CHANSPY_DONE;
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return -1;
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}
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@ -373,24 +373,12 @@ static void stop_spying(struct ast_channel *chan, struct ast_channel_spy *spy)
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struct ast_channel_spy *cptr=NULL, *prev=NULL;
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int count = 0;
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while(ast_mutex_trylock(&chan->lock)) {
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/* if its locked already it's almost surely hanging up and we are too late
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we can safely remove the head pointer if it points at us without needing a lock.
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since everybody spying will be in the same boat whomever is pointing at the head
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will surely erase it which is all we really need since it's a linked list of
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staticly declared structs that belong to each spy.
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*/
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if (chan->spiers == spy) {
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chan->spiers = NULL;
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return;
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}
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count++;
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if (count > 10) {
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return;
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}
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sched_yield();
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}
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/* If our status has changed, then the channel we're spying on is gone....
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DON'T TOUCH IT!!! RUN AWAY!!! */
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if (spy->status != CHANSPY_RUNNING)
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return;
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ast_mutex_lock(&chan->lock);
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for(cptr=chan->spiers; cptr; cptr=cptr->next) {
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if (cptr == spy) {
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if (prev) {
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