Attempt to be more helpful when using a bad ao2 object pointer.

Put the external obj pointer in the message instead of the internal version.
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Merged revisions 379963 from http://svn.asterisk.org/svn/asterisk/branches/1.8
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Merged revisions 379964 from http://svn.asterisk.org/svn/asterisk/branches/11


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@379966 65c4cc65-6c06-0410-ace0-fbb531ad65f3
changes/78/78/1
Richard Mudgett 13 years ago
parent 945fc670f9
commit 22ae23eed3

@ -159,10 +159,12 @@ static inline struct astobj2 *INTERNAL_OBJ(void *user_data)
p = (struct astobj2 *) ((char *) user_data - sizeof(*p));
if (AO2_MAGIC != p->priv_data.magic) {
if (p->priv_data.magic) {
ast_log(LOG_ERROR, "bad magic number 0x%x for %p\n", p->priv_data.magic, p);
ast_log(LOG_ERROR, "bad magic number 0x%x for object %p\n",
p->priv_data.magic, user_data);
} else {
ast_log(LOG_ERROR,
"bad magic number for %p. Object is likely destroyed.\n", p);
"bad magic number for object %p. Object is likely destroyed.\n",
user_data);
}
return NULL;
}

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