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@ -888,16 +888,25 @@ int ast_sorcery_diff(const struct ast_sorcery *sorcery, const void *original, co
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}
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}
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/*! \brief Structure used when calling create, update, or delete */
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struct sorcery_details {
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/*! \brief Pointer to the sorcery instance */
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const struct ast_sorcery *sorcery;
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/*! \brief Pointer to the object itself */
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void *obj;
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};
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/*! \brief Internal function used to create an object in caching wizards */
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static int sorcery_cache_create(void *obj, void *arg, int flags)
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{
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struct ast_sorcery_object_wizard *object_wizard = obj;
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const struct ast_sorcery_object_wizard *object_wizard = obj;
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const struct sorcery_details *details = arg;
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if (!object_wizard->caching || !object_wizard->wizard->create) {
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return 0;
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}
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object_wizard->wizard->create(object_wizard->data, arg);
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object_wizard->wizard->create(details->sorcery, object_wizard->data, details->obj);
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return 0;
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}
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@ -1014,8 +1023,9 @@ struct ao2_container *ast_sorcery_retrieve_by_regex(const struct ast_sorcery *so
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static int sorcery_wizard_create(void *obj, void *arg, int flags)
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{
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const struct ast_sorcery_object_wizard *object_wizard = obj;
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const struct sorcery_details *details = arg;
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return (!object_wizard->caching && !object_wizard->wizard->create(object_wizard->data, arg)) ? CMP_MATCH | CMP_STOP : 0;
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return (!object_wizard->caching && !object_wizard->wizard->create(details->sorcery, object_wizard->data, details->obj)) ? CMP_MATCH | CMP_STOP : 0;
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}
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int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
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@ -1023,12 +1033,16 @@ int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
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const struct ast_sorcery_object_details *details = object;
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
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RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
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struct sorcery_details sdetails = {
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.sorcery = sorcery,
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.obj = object,
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};
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if (!object_type) {
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return -1;
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}
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object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_create, object);
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object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_create, &sdetails);
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return object_wizard ? 0 : -1;
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}
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@ -1037,8 +1051,9 @@ int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
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static int sorcery_wizard_update(void *obj, void *arg, int flags)
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{
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const struct ast_sorcery_object_wizard *object_wizard = obj;
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const struct sorcery_details *details = arg;
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return (object_wizard->wizard->update && !object_wizard->wizard->update(object_wizard->data, arg) &&
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return (object_wizard->wizard->update && !object_wizard->wizard->update(details->sorcery, object_wizard->data, details->obj) &&
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!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
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}
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@ -1047,12 +1062,16 @@ int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
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const struct ast_sorcery_object_details *details = object;
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
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RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
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struct sorcery_details sdetails = {
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.sorcery = sorcery,
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.obj = object,
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};
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if (!object_type) {
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return -1;
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}
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object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_update, object);
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object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_update, &sdetails);
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return object_wizard ? 0 : -1;
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}
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@ -1061,8 +1080,9 @@ int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
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static int sorcery_wizard_delete(void *obj, void *arg, int flags)
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{
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const struct ast_sorcery_object_wizard *object_wizard = obj;
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const struct sorcery_details *details = arg;
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return (object_wizard->wizard->delete && !object_wizard->wizard->delete(object_wizard->data, arg) &&
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return (object_wizard->wizard->delete && !object_wizard->wizard->delete(details->sorcery, object_wizard->data, details->obj) &&
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!object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
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}
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@ -1071,12 +1091,16 @@ int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
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const struct ast_sorcery_object_details *details = object;
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RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
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RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
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struct sorcery_details sdetails = {
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.sorcery = sorcery,
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.obj = object,
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};
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if (!object_type) {
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return -1;
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}
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object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_delete, object);
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object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_delete, &sdetails);
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return object_wizard ? 0 : -1;
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}
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