mirror of https://github.com/asterisk/asterisk
git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/1.2-netsec@115414 65c4cc65-6c06-0410-ace0-fbb531ad65f31.2-netsec
parent
a4a1dd6999
commit
06b8038e42
@ -0,0 +1,722 @@
|
||||
/*
|
||||
* astobj2 - replacement containers for asterisk data structures.
|
||||
*
|
||||
* Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
|
||||
*
|
||||
* See http://www.asterisk.org for more information about
|
||||
* the Asterisk project. Please do not directly contact
|
||||
* any of the maintainers of this project for assistance;
|
||||
* the project provides a web site, mailing lists and IRC
|
||||
* channels for your use.
|
||||
*
|
||||
* This program is free software, distributed under the terms of
|
||||
* the GNU General Public License Version 2. See the LICENSE file
|
||||
* at the top of the source tree.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Function implementing astobj2 objects.
|
||||
*/
|
||||
#include "asterisk.h"
|
||||
|
||||
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "asterisk/astobj2.h"
|
||||
#include "asterisk/utils.h"
|
||||
#include "asterisk/cli.h"
|
||||
#include "asterisk/linkedlists.h"
|
||||
|
||||
/*!
|
||||
* astobj2 objects are always prepended this data structure,
|
||||
* which contains a lock, a reference counter,
|
||||
* the flags and a pointer to a destructor.
|
||||
* The refcount is used to decide when it is time to
|
||||
* invoke the destructor.
|
||||
* The magic number is used for consistency check.
|
||||
* XXX the lock is not always needed, and its initialization may be
|
||||
* expensive. Consider making it external.
|
||||
*/
|
||||
struct __priv_data {
|
||||
ast_mutex_t lock;
|
||||
int ref_counter;
|
||||
ao2_destructor_fn destructor_fn;
|
||||
/*! for stats */
|
||||
size_t data_size;
|
||||
/*! magic number. This is used to verify that a pointer passed in is a
|
||||
* valid astobj2 */
|
||||
uint32_t magic;
|
||||
};
|
||||
|
||||
#define AO2_MAGIC 0xa570b123
|
||||
|
||||
/*!
|
||||
* What an astobj2 object looks like: fixed-size private data
|
||||
* followed by variable-size user data.
|
||||
*/
|
||||
struct astobj2 {
|
||||
struct __priv_data priv_data;
|
||||
void *user_data[0];
|
||||
};
|
||||
|
||||
#ifdef AST_DEVMODE
|
||||
#define AO2_DEBUG 1
|
||||
#endif
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
struct ao2_stats {
|
||||
volatile int total_objects;
|
||||
volatile int total_mem;
|
||||
volatile int total_containers;
|
||||
volatile int total_refs;
|
||||
volatile int total_locked;
|
||||
};
|
||||
|
||||
static struct ao2_stats ao2;
|
||||
#endif
|
||||
|
||||
#ifndef HAVE_BKTR /* backtrace support */
|
||||
void ao2_bt(void) {}
|
||||
#else
|
||||
#include <execinfo.h> /* for backtrace */
|
||||
|
||||
void ao2_bt(void)
|
||||
{
|
||||
int c, i;
|
||||
#define N1 20
|
||||
void *addresses[N1];
|
||||
char **strings;
|
||||
|
||||
c = backtrace(addresses, N1);
|
||||
strings = backtrace_symbols(addresses,c);
|
||||
ast_verbose("backtrace returned: %d\n", c);
|
||||
for(i = 0; i < c; i++) {
|
||||
ast_verbose("%d: %p %s\n", i, addresses[i], strings[i]);
|
||||
}
|
||||
free(strings);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*!
|
||||
* \brief convert from a pointer _p to a user-defined object
|
||||
*
|
||||
* \return the pointer to the astobj2 structure
|
||||
*/
|
||||
static inline struct astobj2 *INTERNAL_OBJ(void *user_data)
|
||||
{
|
||||
struct astobj2 *p;
|
||||
|
||||
if (!user_data) {
|
||||
ast_log(LOG_ERROR, "user_data is NULL\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
p = (struct astobj2 *) ((char *) user_data - sizeof(*p));
|
||||
if (AO2_MAGIC != (p->priv_data.magic) ) {
|
||||
ast_log(LOG_ERROR, "bad magic number 0x%x for %p\n", p->priv_data.magic, p);
|
||||
p = NULL;
|
||||
}
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief convert from a pointer _p to an astobj2 object
|
||||
*
|
||||
* \return the pointer to the user-defined portion.
|
||||
*/
|
||||
#define EXTERNAL_OBJ(_p) ((_p) == NULL ? NULL : (_p)->user_data)
|
||||
|
||||
int ao2_lock(void *user_data)
|
||||
{
|
||||
struct astobj2 *p = INTERNAL_OBJ(user_data);
|
||||
|
||||
if (p == NULL)
|
||||
return -1;
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
ast_atomic_fetchadd_int(&ao2.total_locked, 1);
|
||||
#endif
|
||||
|
||||
return ast_mutex_lock(&p->priv_data.lock);
|
||||
}
|
||||
|
||||
int ao2_unlock(void *user_data)
|
||||
{
|
||||
struct astobj2 *p = INTERNAL_OBJ(user_data);
|
||||
|
||||
if (p == NULL)
|
||||
return -1;
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
ast_atomic_fetchadd_int(&ao2.total_locked, -1);
|
||||
#endif
|
||||
|
||||
return ast_mutex_unlock(&p->priv_data.lock);
|
||||
}
|
||||
|
||||
/*
|
||||
* The argument is a pointer to the user portion.
|
||||
*/
|
||||
int ao2_ref(void *user_data, const int delta)
|
||||
{
|
||||
int current_value;
|
||||
int ret;
|
||||
struct astobj2 *obj = INTERNAL_OBJ(user_data);
|
||||
|
||||
if (obj == NULL)
|
||||
return -1;
|
||||
|
||||
/* if delta is 0, just return the refcount */
|
||||
if (delta == 0)
|
||||
return (obj->priv_data.ref_counter);
|
||||
|
||||
/* we modify with an atomic operation the reference counter */
|
||||
ret = ast_atomic_fetchadd_int(&obj->priv_data.ref_counter, delta);
|
||||
current_value = ret + delta;
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
ast_atomic_fetchadd_int(&ao2.total_refs, delta);
|
||||
#endif
|
||||
|
||||
/* this case must never happen */
|
||||
if (current_value < 0)
|
||||
ast_log(LOG_ERROR, "refcount %d on object %p\n", current_value, user_data);
|
||||
|
||||
if (current_value <= 0) { /* last reference, destroy the object */
|
||||
if (obj->priv_data.destructor_fn != NULL)
|
||||
obj->priv_data.destructor_fn(user_data);
|
||||
|
||||
ast_mutex_destroy(&obj->priv_data.lock);
|
||||
#ifdef AO2_DEBUG
|
||||
ast_atomic_fetchadd_int(&ao2.total_mem, - obj->priv_data.data_size);
|
||||
ast_atomic_fetchadd_int(&ao2.total_objects, -1);
|
||||
#endif
|
||||
/* for safety, zero-out the astobj2 header and also the
|
||||
* first word of the user-data, which we make sure is always
|
||||
* allocated. */
|
||||
bzero(obj, sizeof(struct astobj2 *) + sizeof(void *) );
|
||||
free(obj);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*
|
||||
* We always alloc at least the size of a void *,
|
||||
* for debugging purposes.
|
||||
*/
|
||||
void *ao2_alloc(size_t data_size, ao2_destructor_fn destructor_fn)
|
||||
{
|
||||
/* allocation */
|
||||
struct astobj2 *obj;
|
||||
|
||||
if (data_size < sizeof(void *))
|
||||
data_size = sizeof(void *);
|
||||
|
||||
obj = calloc(1, sizeof(*obj) + data_size);
|
||||
|
||||
if (obj == NULL)
|
||||
return NULL;
|
||||
|
||||
ast_mutex_init(&obj->priv_data.lock);
|
||||
obj->priv_data.magic = AO2_MAGIC;
|
||||
obj->priv_data.data_size = data_size;
|
||||
obj->priv_data.ref_counter = 1;
|
||||
obj->priv_data.destructor_fn = destructor_fn; /* can be NULL */
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
ast_atomic_fetchadd_int(&ao2.total_objects, 1);
|
||||
ast_atomic_fetchadd_int(&ao2.total_mem, data_size);
|
||||
ast_atomic_fetchadd_int(&ao2.total_refs, 1);
|
||||
#endif
|
||||
|
||||
/* return a pointer to the user data */
|
||||
return EXTERNAL_OBJ(obj);
|
||||
}
|
||||
|
||||
/* internal callback to destroy a container. */
|
||||
static void container_destruct(void *c);
|
||||
|
||||
/* each bucket in the container is a tailq. */
|
||||
AST_LIST_HEAD_NOLOCK(bucket, bucket_list);
|
||||
|
||||
/*!
|
||||
* A container; stores the hash and callback functions, information on
|
||||
* the size, the hash bucket heads, and a version number, starting at 0
|
||||
* (for a newly created, empty container)
|
||||
* and incremented every time an object is inserted or deleted.
|
||||
* The assumption is that an object is never moved in a container,
|
||||
* but removed and readded with the new number.
|
||||
* The version number is especially useful when implementing iterators.
|
||||
* In fact, we can associate a unique, monotonically increasing number to
|
||||
* each object, which means that, within an iterator, we can store the
|
||||
* version number of the current object, and easily look for the next one,
|
||||
* which is the next one in the list with a higher number.
|
||||
* Since all objects have a version >0, we can use 0 as a marker for
|
||||
* 'we need the first object in the bucket'.
|
||||
*
|
||||
* \todo Linking and unlink objects is typically expensive, as it
|
||||
* involves a malloc() of a small object which is very inefficient.
|
||||
* To optimize this, we allocate larger arrays of bucket_list's
|
||||
* when we run out of them, and then manage our own freelist.
|
||||
* This will be more efficient as we can do the freelist management while
|
||||
* we hold the lock (that we need anyways).
|
||||
*/
|
||||
struct ao2_container {
|
||||
ao2_hash_fn hash_fn;
|
||||
ao2_callback_fn cmp_fn;
|
||||
int n_buckets;
|
||||
/*! Number of elements in the container */
|
||||
int elements;
|
||||
/*! described above */
|
||||
int version;
|
||||
/*! variable size */
|
||||
struct bucket buckets[0];
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief always zero hash function
|
||||
*
|
||||
* it is convenient to have a hash function that always returns 0.
|
||||
* This is basically used when we want to have a container that is
|
||||
* a simple linked list.
|
||||
*
|
||||
* \returns 0
|
||||
*/
|
||||
static int hash_zero(const void *user_obj, const int flags)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* A container is just an object, after all!
|
||||
*/
|
||||
struct ao2_container *
|
||||
ao2_container_alloc(const uint n_buckets, ao2_hash_fn hash_fn,
|
||||
ao2_callback_fn cmp_fn)
|
||||
{
|
||||
/* XXX maybe consistency check on arguments ? */
|
||||
/* compute the container size */
|
||||
size_t container_size = sizeof(struct ao2_container) + n_buckets * sizeof(struct bucket);
|
||||
|
||||
struct ao2_container *c = ao2_alloc(container_size, container_destruct);
|
||||
|
||||
if (!c)
|
||||
return NULL;
|
||||
|
||||
c->version = 1; /* 0 is a reserved value here */
|
||||
c->n_buckets = n_buckets;
|
||||
c->hash_fn = hash_fn ? hash_fn : hash_zero;
|
||||
c->cmp_fn = cmp_fn;
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
ast_atomic_fetchadd_int(&ao2.total_containers, 1);
|
||||
#endif
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
/*!
|
||||
* return the number of elements in the container
|
||||
*/
|
||||
int ao2_container_count(struct ao2_container *c)
|
||||
{
|
||||
return c->elements;
|
||||
}
|
||||
|
||||
/*!
|
||||
* A structure to create a linked list of entries,
|
||||
* used within a bucket.
|
||||
* XXX \todo this should be private to the container code
|
||||
*/
|
||||
struct bucket_list {
|
||||
AST_LIST_ENTRY(bucket_list) entry;
|
||||
int version;
|
||||
struct astobj2 *astobj; /* pointer to internal data */
|
||||
};
|
||||
|
||||
/*
|
||||
* link an object to a container
|
||||
*/
|
||||
void *__ao2_link(struct ao2_container *c, void *user_data, int iax2_hack)
|
||||
{
|
||||
int i;
|
||||
/* create a new list entry */
|
||||
struct bucket_list *p;
|
||||
struct astobj2 *obj = INTERNAL_OBJ(user_data);
|
||||
|
||||
if (!obj)
|
||||
return NULL;
|
||||
|
||||
if (INTERNAL_OBJ(c) == NULL)
|
||||
return NULL;
|
||||
|
||||
p = calloc(1, sizeof(*p));
|
||||
if (!p)
|
||||
return NULL;
|
||||
|
||||
i = c->hash_fn(user_data, OBJ_POINTER);
|
||||
|
||||
ao2_lock(c);
|
||||
i %= c->n_buckets;
|
||||
p->astobj = obj;
|
||||
p->version = ast_atomic_fetchadd_int(&c->version, 1);
|
||||
if (iax2_hack)
|
||||
AST_LIST_INSERT_HEAD(&c->buckets[i], p, entry);
|
||||
else
|
||||
AST_LIST_INSERT_TAIL(&c->buckets[i], p, entry);
|
||||
ast_atomic_fetchadd_int(&c->elements, 1);
|
||||
ao2_ref(user_data, +1);
|
||||
ao2_unlock(c);
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief another convenience function is a callback that matches on address
|
||||
*/
|
||||
int ao2_match_by_addr(void *user_data, void *arg, int flags)
|
||||
{
|
||||
return (user_data == arg) ? (CMP_MATCH | CMP_STOP) : 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Unlink an object from the container
|
||||
* and destroy the associated * ao2_bucket_list structure.
|
||||
*/
|
||||
void *ao2_unlink(struct ao2_container *c, void *user_data)
|
||||
{
|
||||
if (INTERNAL_OBJ(user_data) == NULL) /* safety check on the argument */
|
||||
return NULL;
|
||||
|
||||
ao2_callback(c, OBJ_UNLINK | OBJ_POINTER | OBJ_NODATA, ao2_match_by_addr, user_data);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*!
|
||||
* \brief special callback that matches all
|
||||
*/
|
||||
static int cb_true(void *user_data, void *arg, int flags)
|
||||
{
|
||||
return CMP_MATCH;
|
||||
}
|
||||
|
||||
/*!
|
||||
* Browse the container using different stategies accoding the flags.
|
||||
* \return Is a pointer to an object or to a list of object if OBJ_MULTIPLE is
|
||||
* specified.
|
||||
*/
|
||||
void *ao2_callback(struct ao2_container *c,
|
||||
const enum search_flags flags,
|
||||
ao2_callback_fn cb_fn, void *arg)
|
||||
{
|
||||
int i, last; /* search boundaries */
|
||||
void *ret = NULL;
|
||||
|
||||
if (INTERNAL_OBJ(c) == NULL) /* safety check on the argument */
|
||||
return NULL;
|
||||
|
||||
if ((flags & (OBJ_MULTIPLE | OBJ_NODATA)) == OBJ_MULTIPLE) {
|
||||
ast_log(LOG_WARNING, "multiple data return not implemented yet (flags %x)\n", flags);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* override the match function if necessary */
|
||||
#if 0
|
||||
/* Removing this slightly changes the meaning of OBJ_POINTER, but makes it
|
||||
* do what I want it to. I'd like to hint to ao2_callback that the arg is
|
||||
* of the same object type, so it can be passed to the hash function.
|
||||
* However, I don't want to imply that this is the object being searched for. */
|
||||
if (flags & OBJ_POINTER)
|
||||
cb_fn = match_by_addr;
|
||||
else
|
||||
#endif
|
||||
if (cb_fn == NULL) /* if NULL, match everything */
|
||||
cb_fn = cb_true;
|
||||
/*
|
||||
* XXX this can be optimized.
|
||||
* If we have a hash function and lookup by pointer,
|
||||
* run the hash function. Otherwise, scan the whole container
|
||||
* (this only for the time being. We need to optimize this.)
|
||||
*/
|
||||
if ((flags & OBJ_POINTER)) /* we know hash can handle this case */
|
||||
i = c->hash_fn(arg, flags & OBJ_POINTER) % c->n_buckets;
|
||||
else /* don't know, let's scan all buckets */
|
||||
i = -1; /* XXX this must be fixed later. */
|
||||
|
||||
/* determine the search boundaries: i..last-1 */
|
||||
if (i < 0) {
|
||||
i = 0;
|
||||
last = c->n_buckets;
|
||||
} else {
|
||||
last = i + 1;
|
||||
}
|
||||
|
||||
ao2_lock(c); /* avoid modifications to the content */
|
||||
|
||||
for (; i < last ; i++) {
|
||||
/* scan the list with prev-cur pointers */
|
||||
struct bucket_list *cur;
|
||||
|
||||
AST_LIST_TRAVERSE_SAFE_BEGIN(&c->buckets[i], cur, entry) {
|
||||
int match = cb_fn(EXTERNAL_OBJ(cur->astobj), arg, flags) & (CMP_MATCH | CMP_STOP);
|
||||
|
||||
/* we found the object, performing operations according flags */
|
||||
if (match == 0) { /* no match, no stop, continue */
|
||||
continue;
|
||||
} else if (match == CMP_STOP) { /* no match but stop, we are done */
|
||||
i = last;
|
||||
break;
|
||||
}
|
||||
/* we have a match (CMP_MATCH) here */
|
||||
if (!(flags & OBJ_NODATA)) { /* if must return the object, record the value */
|
||||
/* it is important to handle this case before the unlink */
|
||||
ret = EXTERNAL_OBJ(cur->astobj);
|
||||
ao2_ref(ret, 1);
|
||||
}
|
||||
|
||||
if (flags & OBJ_UNLINK) { /* must unlink */
|
||||
struct bucket_list *x = cur;
|
||||
|
||||
/* we are going to modify the container, so update version */
|
||||
ast_atomic_fetchadd_int(&c->version, 1);
|
||||
AST_LIST_REMOVE_CURRENT(&c->buckets[i], entry);
|
||||
/* update number of elements and version */
|
||||
ast_atomic_fetchadd_int(&c->elements, -1);
|
||||
ao2_ref(EXTERNAL_OBJ(x->astobj), -1);
|
||||
free(x); /* free the link record */
|
||||
}
|
||||
|
||||
if ((match & CMP_STOP) || (flags & OBJ_MULTIPLE) == 0) {
|
||||
/* We found the only match we need */
|
||||
i = last; /* force exit from outer loop */
|
||||
break;
|
||||
}
|
||||
if (!(flags & OBJ_NODATA)) {
|
||||
#if 0 /* XXX to be completed */
|
||||
/*
|
||||
* This is the multiple-return case. We need to link
|
||||
* the object in a list. The refcount is already increased.
|
||||
*/
|
||||
#endif
|
||||
}
|
||||
}
|
||||
AST_LIST_TRAVERSE_SAFE_END
|
||||
}
|
||||
ao2_unlock(c);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*!
|
||||
* the find function just invokes the default callback with some reasonable flags.
|
||||
*/
|
||||
void *ao2_find(struct ao2_container *c, void *arg, enum search_flags flags)
|
||||
{
|
||||
return ao2_callback(c, flags, c->cmp_fn, arg);
|
||||
}
|
||||
|
||||
/*!
|
||||
* initialize an iterator so we start from the first object
|
||||
*/
|
||||
struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags)
|
||||
{
|
||||
struct ao2_iterator a = {
|
||||
.c = c,
|
||||
.flags = flags
|
||||
};
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
/*
|
||||
* move to the next element in the container.
|
||||
*/
|
||||
void * ao2_iterator_next(struct ao2_iterator *a)
|
||||
{
|
||||
int lim;
|
||||
struct bucket_list *p = NULL;
|
||||
void *ret = NULL;
|
||||
|
||||
if (INTERNAL_OBJ(a->c) == NULL)
|
||||
return NULL;
|
||||
|
||||
if (!(a->flags & F_AO2I_DONTLOCK))
|
||||
ao2_lock(a->c);
|
||||
|
||||
/* optimization. If the container is unchanged and
|
||||
* we have a pointer, try follow it
|
||||
*/
|
||||
if (a->c->version == a->c_version && (p = a->obj) ) {
|
||||
if ( (p = AST_LIST_NEXT(p, entry)) )
|
||||
goto found;
|
||||
/* nope, start from the next bucket */
|
||||
a->bucket++;
|
||||
a->version = 0;
|
||||
a->obj = NULL;
|
||||
}
|
||||
|
||||
lim = a->c->n_buckets;
|
||||
|
||||
/* Browse the buckets array, moving to the next
|
||||
* buckets if we don't find the entry in the current one.
|
||||
* Stop when we find an element with version number greater
|
||||
* than the current one (we reset the version to 0 when we
|
||||
* switch buckets).
|
||||
*/
|
||||
for (; a->bucket < lim; a->bucket++, a->version = 0) {
|
||||
/* scan the current bucket */
|
||||
AST_LIST_TRAVERSE(&a->c->buckets[a->bucket], p, entry) {
|
||||
if (p->version > a->version)
|
||||
goto found;
|
||||
}
|
||||
}
|
||||
|
||||
found:
|
||||
if (p) {
|
||||
a->version = p->version;
|
||||
a->obj = p;
|
||||
a->c_version = a->c->version;
|
||||
ret = EXTERNAL_OBJ(p->astobj);
|
||||
/* inc refcount of returned object */
|
||||
ao2_ref(ret, 1);
|
||||
}
|
||||
|
||||
if (!(a->flags & F_AO2I_DONTLOCK))
|
||||
ao2_unlock(a->c);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/* callback for destroying container.
|
||||
* we can make it simple as we know what it does
|
||||
*/
|
||||
static int cd_cb(void *obj, void *arg, int flag)
|
||||
{
|
||||
ao2_ref(obj, -1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void container_destruct(void *_c)
|
||||
{
|
||||
struct ao2_container *c = _c;
|
||||
|
||||
ao2_callback(c, OBJ_UNLINK, cd_cb, NULL);
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
ast_atomic_fetchadd_int(&ao2.total_containers, -1);
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef AO2_DEBUG
|
||||
static int print_cb(void *obj, void *arg, int flag)
|
||||
{
|
||||
int *fd = arg;
|
||||
char *s = (char *)obj;
|
||||
|
||||
ast_cli(*fd, "string <%s>\n", s);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Print stats
|
||||
*/
|
||||
static int handle_astobj2_stats(int fd, int argc, char *argv[])
|
||||
{
|
||||
ast_cli(fd, "Objects : %d\n", ao2.total_objects);
|
||||
ast_cli(fd, "Containers : %d\n", ao2.total_containers);
|
||||
ast_cli(fd, "Memory : %d\n", ao2.total_mem);
|
||||
ast_cli(fd, "Locked : %d\n", ao2.total_locked);
|
||||
ast_cli(fd, "Refs : %d\n", ao2.total_refs);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* This is testing code for astobj
|
||||
*/
|
||||
static int handle_astobj2_test(int fd, int argc, char *argv[])
|
||||
{
|
||||
struct ao2_container *c1;
|
||||
int i, lim;
|
||||
char *obj;
|
||||
static int prof_id = -1;
|
||||
|
||||
if (prof_id == -1)
|
||||
prof_id = ast_add_profile("ao2_alloc", 0);
|
||||
|
||||
ast_cli(fd, "argc %d argv %s %s %s\n", argc, argv[0], argv[1], argv[2]);
|
||||
lim = atoi(argv[2]);
|
||||
ast_cli(fd, "called astobj_test\n");
|
||||
|
||||
handle_astobj2_stats(fd, 0, NULL);
|
||||
/*
|
||||
* allocate a container with no default callback, and no hash function.
|
||||
* No hash means everything goes in the same bucket.
|
||||
*/
|
||||
c1 = ao2_container_alloc(100, NULL /* no callback */, NULL /* no hash */);
|
||||
ast_cli(fd, "container allocated as %p\n", c1);
|
||||
|
||||
/*
|
||||
* fill the container with objects.
|
||||
* ao2_alloc() gives us a reference which we pass to the
|
||||
* container when we do the insert.
|
||||
*/
|
||||
for (i = 0; i < lim; i++) {
|
||||
ast_mark(prof_id, 1 /* start */);
|
||||
obj = ao2_alloc(80, NULL);
|
||||
ast_mark(prof_id, 0 /* stop */);
|
||||
ast_cli(fd, "object %d allocated as %p\n", i, obj);
|
||||
sprintf(obj, "-- this is obj %d --", i);
|
||||
ao2_link(c1, obj);
|
||||
}
|
||||
ast_cli(fd, "testing callbacks\n");
|
||||
ao2_callback(c1, 0, print_cb, &fd);
|
||||
|
||||
ast_cli(fd, "testing iterators, remove every second object\n");
|
||||
{
|
||||
struct ao2_iterator ai;
|
||||
int x = 0;
|
||||
|
||||
ai = ao2_iterator_init(c1, 0);
|
||||
while ( (obj = ao2_iterator_next(&ai)) ) {
|
||||
ast_cli(fd, "iterator on <%s>\n", obj);
|
||||
if (x++ & 1)
|
||||
ao2_unlink(c1, obj);
|
||||
ao2_ref(obj, -1);
|
||||
}
|
||||
ast_cli(fd, "testing iterators again\n");
|
||||
ai = ao2_iterator_init(c1, 0);
|
||||
while ( (obj = ao2_iterator_next(&ai)) ) {
|
||||
ast_cli(fd, "iterator on <%s>\n", obj);
|
||||
ao2_ref(obj, -1);
|
||||
}
|
||||
}
|
||||
ast_cli(fd, "testing callbacks again\n");
|
||||
ao2_callback(c1, 0, print_cb, &fd);
|
||||
|
||||
ast_verbose("now you should see an error message:\n");
|
||||
ao2_ref(&i, -1); /* i is not a valid object so we print an error here */
|
||||
|
||||
ast_cli(fd, "destroy container\n");
|
||||
ao2_ref(c1, -1); /* destroy container */
|
||||
handle_astobj2_stats(fd, 0, NULL);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static struct ast_cli_entry cli_astobj2[] = {
|
||||
{ { "astobj2", "stats", NULL },
|
||||
handle_astobj2_stats, "Print astobj2 statistics", },
|
||||
{ { "astobj2", "test", NULL } , handle_astobj2_test, "Test astobj2", },
|
||||
};
|
||||
#endif /* AO2_DEBUG */
|
||||
|
||||
int astobj2_init(void)
|
||||
{
|
||||
#ifdef AO2_DEBUG
|
||||
ast_cli_register_multiple(cli_astobj2, ARRAY_LEN(cli_astobj2));
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
@ -0,0 +1,541 @@
|
||||
/*
|
||||
* astobj2 - replacement containers for asterisk data structures.
|
||||
*
|
||||
* Copyright (C) 2006 Marta Carbone, Luigi Rizzo - Univ. di Pisa, Italy
|
||||
*
|
||||
* See http://www.asterisk.org for more information about
|
||||
* the Asterisk project. Please do not directly contact
|
||||
* any of the maintainers of this project for assistance;
|
||||
* the project provides a web site, mailing lists and IRC
|
||||
* channels for your use.
|
||||
*
|
||||
* This program is free software, distributed under the terms of
|
||||
* the GNU General Public License Version 2. See the LICENSE file
|
||||
* at the top of the source tree.
|
||||
*/
|
||||
|
||||
#ifndef _ASTERISK_ASTOBJ2_H
|
||||
#define _ASTERISK_ASTOBJ2_H
|
||||
|
||||
/*! \file
|
||||
*
|
||||
* \brief Object Model implementing objects and containers.
|
||||
|
||||
These functions implement an abstraction for objects (with
|
||||
locks and reference counts) and containers for these user-defined objects,
|
||||
supporting locking, reference counting and callbacks.
|
||||
|
||||
The internal implementation of the container is opaque to the user,
|
||||
so we can use different data structures as needs arise.
|
||||
|
||||
At the moment, however, the only internal data structure is a hash
|
||||
table. When other structures will be implemented, the initialization
|
||||
function may change.
|
||||
|
||||
USAGE - OBJECTS
|
||||
|
||||
An object is a block of memory that must be allocated with the
|
||||
function ao2_alloc(), and for which the system keeps track (with
|
||||
abit of help from the programmer) of the number of references around.
|
||||
When an object has no more references, it is destroyed, by first
|
||||
invoking whatever 'destructor' function the programmer specifies
|
||||
(it can be NULL), and then freeing the memory.
|
||||
This way objects can be shared without worrying who is in charge
|
||||
of freeing them.
|
||||
|
||||
Basically, creating an object requires the size of the object and
|
||||
and a pointer to the destructor function:
|
||||
|
||||
struct foo *o;
|
||||
|
||||
o = ao2_alloc(sizeof(struct foo), my_destructor_fn);
|
||||
|
||||
The object returned has a refcount = 1.
|
||||
Note that the memory for the object is allocated and zeroed.
|
||||
- We cannot realloc() the object itself.
|
||||
- We cannot call free(o) to dispose of the object; rather we
|
||||
tell the system that we do not need the reference anymore:
|
||||
|
||||
ao2_ref(o, -1)
|
||||
|
||||
causing the destructor to be called (and then memory freed) when
|
||||
the refcount goes to 0. This is also available as ao2_unref(o),
|
||||
and returns NULL as a convenience, so you can do things like
|
||||
o = ao2_unref(o);
|
||||
and clean the original pointer to prevent errors.
|
||||
|
||||
- ao2_ref(o, +1) can be used to modify the refcount on the
|
||||
object in case we want to pass it around.
|
||||
|
||||
|
||||
- other calls on the object are ao2_lock(obj), ao2_unlock(),
|
||||
ao2_trylock(), to manipulate the lock.
|
||||
|
||||
|
||||
USAGE - CONTAINERS
|
||||
|
||||
A containers is an abstract data structure where we can store
|
||||
objects, search them (hopefully in an efficient way), and iterate
|
||||
or apply a callback function to them. A container is just an object
|
||||
itself.
|
||||
|
||||
A container must first be allocated, specifying the initial
|
||||
parameters. At the moment, this is done as follows:
|
||||
|
||||
<b>Sample Usage:</b>
|
||||
\code
|
||||
|
||||
struct ao2_container *c;
|
||||
|
||||
c = ao2_container_alloc(MAX_BUCKETS, my_hash_fn, my_cmp_fn);
|
||||
|
||||
where
|
||||
- MAX_BUCKETS is the number of buckets in the hash table,
|
||||
- my_hash_fn() is the (user-supplied) function that returns a
|
||||
hash key for the object (further reduced moduly MAX_BUCKETS
|
||||
by the container's code);
|
||||
- my_cmp_fn() is the default comparison function used when doing
|
||||
searches on the container,
|
||||
|
||||
A container knows little or nothing about the object itself,
|
||||
other than the fact that it has been created by ao2_alloc()
|
||||
All knowledge of the (user-defined) internals of the object
|
||||
is left to the (user-supplied) functions passed as arguments
|
||||
to ao2_container_alloc().
|
||||
|
||||
If we want to insert the object in the container, we should
|
||||
initialize its fields -- especially, those used by my_hash_fn() --
|
||||
to compute the bucket to use.
|
||||
Once done, we can link an object to a container with
|
||||
|
||||
ao2_link(c, o);
|
||||
|
||||
The function returns NULL in case of errors (and the object
|
||||
is not inserted in the container). Other values mean success
|
||||
(we are not supposed to use the value as a pointer to anything).
|
||||
|
||||
\note While an object o is in a container, we expect that
|
||||
my_hash_fn(o) will always return the same value. The function
|
||||
does not lock the object to be computed, so modifications of
|
||||
those fields that affect the computation of the hash should
|
||||
be done by extractiong the object from the container, and
|
||||
reinserting it after the change (this is not terribly expensive).
|
||||
|
||||
\note A container with a single buckets is effectively a linked
|
||||
list. However there is no ordering among elements.
|
||||
|
||||
Objects implement a reference counter keeping the count
|
||||
of the number of references that reference an object.
|
||||
|
||||
When this number becomes zero the destructor will be
|
||||
called and the object will be free'd.
|
||||
*/
|
||||
|
||||
/*!
|
||||
* Invoked just before freeing the memory for the object.
|
||||
* It is passed a pointer to user data.
|
||||
*/
|
||||
typedef void (*ao2_destructor_fn)(void *);
|
||||
|
||||
void ao2_bt(void); /* backtrace */
|
||||
/*!
|
||||
* Allocate and initialize an object.
|
||||
*
|
||||
* \param data_size The sizeof() of user-defined structure.
|
||||
* \param destructor_fn The function destructor (can be NULL)
|
||||
* \return A pointer to user data.
|
||||
*
|
||||
* Allocates a struct astobj2 with sufficient space for the
|
||||
* user-defined structure.
|
||||
* \notes:
|
||||
* - storage is zeroed; XXX maybe we want a flag to enable/disable this.
|
||||
* - the refcount of the object just created is 1
|
||||
* - the returned pointer cannot be free()'d or realloc()'ed;
|
||||
* rather, we just call ao2_ref(o, -1);
|
||||
*/
|
||||
void *ao2_alloc(const size_t data_size, ao2_destructor_fn destructor_fn);
|
||||
|
||||
/*!
|
||||
* Reference/unreference an object and return the old refcount.
|
||||
*
|
||||
* \param o A pointer to the object
|
||||
* \param delta Value to add to the reference counter.
|
||||
* \return The value of the reference counter before the operation.
|
||||
*
|
||||
* Increase/decrease the reference counter according
|
||||
* the value of delta.
|
||||
*
|
||||
* If the refcount goes to zero, the object is destroyed.
|
||||
*
|
||||
* \note The object must not be locked by the caller of this function, as
|
||||
* it is invalid to try to unlock it after releasing the reference.
|
||||
*
|
||||
* \note if we know the pointer to an object, it is because we
|
||||
* have a reference count to it, so the only case when the object
|
||||
* can go away is when we release our reference, and it is
|
||||
* the last one in existence.
|
||||
*/
|
||||
int ao2_ref(void *o, int delta);
|
||||
|
||||
/*!
|
||||
* Lock an object.
|
||||
*
|
||||
* \param a A pointer to the object we want lock.
|
||||
* \return 0 on success, other values on error.
|
||||
*/
|
||||
int ao2_lock(void *a);
|
||||
|
||||
/*!
|
||||
* Unlock an object.
|
||||
*
|
||||
* \param a A pointer to the object we want unlock.
|
||||
* \return 0 on success, other values on error.
|
||||
*/
|
||||
int ao2_unlock(void *a);
|
||||
|
||||
/*!
|
||||
*
|
||||
* Containers
|
||||
|
||||
containers are data structures meant to store several objects,
|
||||
and perform various operations on them.
|
||||
Internally, objects are stored in lists, hash tables or other
|
||||
data structures depending on the needs.
|
||||
|
||||
NOTA BENE: at the moment the only container we support is the
|
||||
hash table and its degenerate form, the list.
|
||||
|
||||
Operations on container include:
|
||||
|
||||
c = ao2_container_alloc(size, cmp_fn, hash_fn)
|
||||
allocate a container with desired size and default compare
|
||||
and hash function
|
||||
|
||||
ao2_find(c, arg, flags)
|
||||
returns zero or more element matching a given criteria
|
||||
(specified as arg). Flags indicate how many results we
|
||||
want (only one or all matching entries), and whether we
|
||||
should unlink the object from the container.
|
||||
|
||||
ao2_callback(c, flags, fn, arg)
|
||||
apply fn(obj, arg) to all objects in the container.
|
||||
Similar to find. fn() can tell when to stop, and
|
||||
do anything with the object including unlinking it.
|
||||
Note that the entire operation is run with the container
|
||||
locked, so noone else can change its content while we work on it.
|
||||
However, we pay this with the fact that doing
|
||||
anything blocking in the callback keeps the container
|
||||
blocked.
|
||||
The mechanism is very flexible because the callback function fn()
|
||||
can do basically anything e.g. counting, deleting records, etc.
|
||||
possibly using arg to store the results.
|
||||
|
||||
iterate on a container
|
||||
this is done with the following sequence
|
||||
|
||||
struct ao2_container *c = ... // our container
|
||||
struct ao2_iterator i;
|
||||
void *o;
|
||||
|
||||
i = ao2_iterator_init(c, flags);
|
||||
|
||||
while ( (o = ao2_iterator_next(&i)) ) {
|
||||
... do something on o ...
|
||||
ao2_ref(o, -1);
|
||||
}
|
||||
|
||||
The difference with the callback is that the control
|
||||
on how to iterate is left to us.
|
||||
|
||||
ao2_ref(c, -1)
|
||||
dropping a reference to a container destroys it, very simple!
|
||||
|
||||
Containers are astobj2 object themselves, and this is why their
|
||||
implementation is simple too.
|
||||
|
||||
*/
|
||||
|
||||
/*!
|
||||
* We can perform different operation on an object. We do this
|
||||
* according the following flags.
|
||||
*/
|
||||
enum search_flags {
|
||||
/*! unlink the object found */
|
||||
OBJ_UNLINK = (1 << 0),
|
||||
/*! on match, don't return the object or increase its reference count. */
|
||||
OBJ_NODATA = (1 << 1),
|
||||
/*! don't stop at the first match
|
||||
* \note This is not fully implemented. */
|
||||
OBJ_MULTIPLE = (1 << 2),
|
||||
/*! obj is an object of the same type as the one being searched for.
|
||||
* This implies that it can be passed to the object's hash function
|
||||
* for optimized searching. */
|
||||
OBJ_POINTER = (1 << 3),
|
||||
};
|
||||
|
||||
/*!
|
||||
* Type of a generic function to generate a hash value from an object.
|
||||
*
|
||||
*/
|
||||
typedef int (*ao2_hash_fn)(const void *obj, const int flags);
|
||||
|
||||
/*!
|
||||
* valid callback results:
|
||||
* We return a combination of
|
||||
* CMP_MATCH when the object matches the request,
|
||||
* and CMP_STOP when we should not continue the search further.
|
||||
*/
|
||||
enum _cb_results {
|
||||
CMP_MATCH = 0x1,
|
||||
CMP_STOP = 0x2,
|
||||
};
|
||||
|
||||
/*!
|
||||
* generic function to compare objects.
|
||||
* This, as other callbacks, should return a combination of
|
||||
* _cb_results as described above.
|
||||
*
|
||||
* \param o object from container
|
||||
* \param arg search parameters (directly from ao2_find)
|
||||
* \param flags passed directly from ao2_find
|
||||
* XXX explain.
|
||||
*/
|
||||
|
||||
/*!
|
||||
* Type of a generic callback function
|
||||
* \param obj pointer to the (user-defined part) of an object.
|
||||
* \param arg callback argument from ao2_callback()
|
||||
* \param flags flags from ao2_callback()
|
||||
* The return values are the same as a compare function.
|
||||
* In fact, they are the same thing.
|
||||
*/
|
||||
typedef int (*ao2_callback_fn)(void *obj, void *arg, int flags);
|
||||
|
||||
/*!
|
||||
* Here start declarations of containers.
|
||||
*/
|
||||
struct ao2_container;
|
||||
|
||||
/*!
|
||||
* Allocate and initialize a container
|
||||
* with the desired number of buckets.
|
||||
*
|
||||
* We allocate space for a struct astobj_container, struct container
|
||||
* and the buckets[] array.
|
||||
*
|
||||
* \param my_hash_fn Pointer to a function computing a hash value.
|
||||
* \param my_cmp_fn Pointer to a function comparating key-value
|
||||
* with a string. (can be NULL)
|
||||
* \return A pointer to a struct container.
|
||||
*
|
||||
* destructor is set implicitly.
|
||||
*/
|
||||
struct ao2_container *ao2_container_alloc(const uint n_buckets,
|
||||
ao2_hash_fn hash_fn, ao2_callback_fn cmp_fn);
|
||||
|
||||
/*!
|
||||
* Returns the number of elements in a container.
|
||||
*/
|
||||
int ao2_container_count(struct ao2_container *c);
|
||||
|
||||
/*
|
||||
* Here we have functions to manage objects.
|
||||
*
|
||||
* We can use the functions below on any kind of
|
||||
* object defined by the user.
|
||||
*/
|
||||
|
||||
/*!
|
||||
* \brief Add an object to a container.
|
||||
*
|
||||
* \param c the container to operate on.
|
||||
* \param newobj the object to be added.
|
||||
*
|
||||
* \return NULL on errors, other values on success.
|
||||
*
|
||||
* This function inserts an object in a container according its key.
|
||||
*
|
||||
* \note Remember to set the key before calling this function.
|
||||
*
|
||||
* \note This function automatically increases the reference count to
|
||||
* account for the reference to the object that the container now holds.
|
||||
*
|
||||
* For Asterisk 1.4 only, there is a dirty hack here to ensure that chan_iax2
|
||||
* can have objects linked in to the container at the head instead of tail
|
||||
* when it is just a linked list. This is to maintain some existing behavior
|
||||
* where the order must be maintained as it was before this conversion so that
|
||||
* matching behavior doesn't change.
|
||||
*/
|
||||
#define ao2_link(c, o) __ao2_link(c, o, 0)
|
||||
void *__ao2_link(struct ao2_container *c, void *newobj, int iax2_hack);
|
||||
|
||||
/*!
|
||||
* \brief Remove an object from the container
|
||||
*
|
||||
* \arg c the container
|
||||
* \arg obj the object to unlink
|
||||
*
|
||||
* \retval NULL, always
|
||||
*
|
||||
* \note The object requested to be unlinked must be valid. However, if it turns
|
||||
* out that it is not in the container, this function is still safe to
|
||||
* be called.
|
||||
*
|
||||
* \note If the object gets unlinked from the container, the container's
|
||||
* reference to the object will be automatically released.
|
||||
*/
|
||||
void *ao2_unlink(struct ao2_container *c, void *obj);
|
||||
|
||||
/*! \struct Used as return value if the flag OBJ_MULTIPLE is set */
|
||||
struct ao2_list {
|
||||
struct ao2_list *next;
|
||||
void *obj; /* pointer to the user portion of the object */
|
||||
};
|
||||
|
||||
/*!
|
||||
* ao2_callback() and astob2_find() are the same thing with only one difference:
|
||||
* the latter uses as a callback the function passed as my_cmp_f() at
|
||||
* the time of the creation of the container.
|
||||
*
|
||||
* \param c A pointer to the container to operate on.
|
||||
* \param arg passed to the callback.
|
||||
* \param flags A set of flags specifying the operation to perform,
|
||||
partially used by the container code, but also passed to
|
||||
the callback.
|
||||
* \return A pointer to the object found/marked,
|
||||
* a pointer to a list of objects matching comparison function,
|
||||
* NULL if not found.
|
||||
* If the function returns any objects, their refcount is incremented,
|
||||
* and the caller is in charge of decrementing them once done.
|
||||
* Also, in case of multiple values returned, the list used
|
||||
* to store the objects must be freed by the caller.
|
||||
*
|
||||
* This function searches through a container and performs operations
|
||||
* on objects according on flags passed.
|
||||
* XXX describe better
|
||||
* The comparison is done calling the compare function set implicitly.
|
||||
* The p pointer can be a pointer to an object or to a key,
|
||||
* we can say this looking at flags value.
|
||||
* If p points to an object we will search for the object pointed
|
||||
* by this value, otherwise we serch for a key value.
|
||||
* If the key is not uniq we only find the first matching valued.
|
||||
* If we use the OBJ_MARK flags, we mark all the objects matching
|
||||
* the condition.
|
||||
*
|
||||
* The use of flags argument is the follow:
|
||||
*
|
||||
* OBJ_UNLINK unlinks the object found
|
||||
* OBJ_NODATA on match, do return an object
|
||||
* Callbacks use OBJ_NODATA as a default
|
||||
* functions such as find() do
|
||||
* OBJ_MULTIPLE return multiple matches
|
||||
* Default for _find() is no.
|
||||
* to a key (not yet supported)
|
||||
* OBJ_POINTER the pointer is an object pointer
|
||||
*
|
||||
* In case we return a list, the callee must take care to destroy
|
||||
* that list when no longer used.
|
||||
*
|
||||
* \note When the returned object is no longer in use, ao2_ref() should
|
||||
* be used to free the additional reference possibly created by this function.
|
||||
*/
|
||||
/* XXX order of arguments to find */
|
||||
void *ao2_find(struct ao2_container *c, void *arg, enum search_flags flags);
|
||||
void *ao2_callback(struct ao2_container *c,
|
||||
enum search_flags flags,
|
||||
ao2_callback_fn cb_fn, void *arg);
|
||||
|
||||
int ao2_match_by_addr(void *user_data, void *arg, int flags);
|
||||
/*!
|
||||
*
|
||||
*
|
||||
* When we need to walk through a container, we use
|
||||
* ao2_iterator to keep track of the current position.
|
||||
*
|
||||
* Because the navigation is typically done without holding the
|
||||
* lock on the container across the loop,
|
||||
* objects can be inserted or deleted or moved
|
||||
* while we work. As a consequence, there is no guarantee that
|
||||
* the we manage to touch all the elements on the list, or it
|
||||
* is possible that we touch the same object multiple times.
|
||||
* However, within the current hash table container, the following is true:
|
||||
* - It is not possible to miss an object in the container while iterating
|
||||
* unless it gets added after the iteration begins and is added to a bucket
|
||||
* that is before the one the current object is in. In this case, even if
|
||||
* you locked the container around the entire iteration loop, you still would
|
||||
* not see this object, because it would still be waiting on the container
|
||||
* lock so that it can be added.
|
||||
* - It would be extremely rare to see an object twice. The only way this can
|
||||
* happen is if an object got unlinked from the container and added again
|
||||
* during the same iteration. Furthermore, when the object gets added back,
|
||||
* it has to be in the current or later bucket for it to be seen again.
|
||||
*
|
||||
* An iterator must be first initialized with ao2_iterator_init(),
|
||||
* then we can use o = ao2_iterator_next() to move from one
|
||||
* element to the next. Remember that the object returned by
|
||||
* ao2_iterator_next() has its refcount incremented,
|
||||
* and the reference must be explicitly released when done with it.
|
||||
*
|
||||
* Example:
|
||||
*
|
||||
* \code
|
||||
*
|
||||
* struct ao2_container *c = ... // the container we want to iterate on
|
||||
* struct ao2_iterator i;
|
||||
* struct my_obj *o;
|
||||
*
|
||||
* i = ao2_iterator_init(c, flags);
|
||||
*
|
||||
* while ( (o = ao2_iterator_next(&i)) ) {
|
||||
* ... do something on o ...
|
||||
* ao2_ref(o, -1);
|
||||
* }
|
||||
*
|
||||
* \endcode
|
||||
*
|
||||
*/
|
||||
|
||||
/*!
|
||||
* You are not supposed to know the internals of an iterator!
|
||||
* We would like the iterator to be opaque, unfortunately
|
||||
* its size needs to be known if we want to store it around
|
||||
* without too much trouble.
|
||||
* Anyways...
|
||||
* The iterator has a pointer to the container, and a flags
|
||||
* field specifying various things e.g. whether the container
|
||||
* should be locked or not while navigating on it.
|
||||
* The iterator "points" to the current object, which is identified
|
||||
* by three values:
|
||||
* - a bucket number;
|
||||
* - the object_id, which is also the container version number
|
||||
* when the object was inserted. This identifies the object
|
||||
* univoquely, however reaching the desired object requires
|
||||
* scanning a list.
|
||||
* - a pointer, and a container version when we saved the pointer.
|
||||
* If the container has not changed its version number, then we
|
||||
* can safely follow the pointer to reach the object in constant time.
|
||||
* Details are in the implementation of ao2_iterator_next()
|
||||
* A freshly-initialized iterator has bucket=0, version = 0.
|
||||
*/
|
||||
|
||||
struct ao2_iterator {
|
||||
/*! the container */
|
||||
struct ao2_container *c;
|
||||
/*! operation flags */
|
||||
int flags;
|
||||
#define F_AO2I_DONTLOCK 1 /*!< don't lock when iterating */
|
||||
/*! current bucket */
|
||||
int bucket;
|
||||
/*! container version */
|
||||
uint c_version;
|
||||
/*! pointer to the current object */
|
||||
void *obj;
|
||||
/*! container version when the object was created */
|
||||
uint version;
|
||||
};
|
||||
|
||||
struct ao2_iterator ao2_iterator_init(struct ao2_container *c, int flags);
|
||||
|
||||
void *ao2_iterator_next(struct ao2_iterator *a);
|
||||
|
||||
#endif /* _ASTERISK_ASTOBJ2_H */
|
@ -0,0 +1,974 @@
|
||||
/*
|
||||
* Asterisk -- An open source telephony toolkit.
|
||||
*
|
||||
* Copyright (C) 2007, Digium, Inc.
|
||||
*
|
||||
* Steve Murphy <murf@digium.com>
|
||||
*
|
||||
* Doubly-Linked List Macros--
|
||||
* Based on linkedlists.h (to the point of plagiarism!), which is by:
|
||||
*
|
||||
* Mark Spencer <markster@digium.com>
|
||||
* Kevin P. Fleming <kpfleming@digium.com>
|
||||
*
|
||||
* See http://www.asterisk.org for more information about
|
||||
* the Asterisk project. Please do not directly contact
|
||||
* any of the maintainers of this project for assistance;
|
||||
* the project provides a web site, mailing lists and IRC
|
||||
* channels for your use.
|
||||
*
|
||||
* This program is free software, distributed under the terms of
|
||||
* the GNU General Public License Version 2. See the LICENSE file
|
||||
* at the top of the source tree.
|
||||
*/
|
||||
|
||||
#ifndef ASTERISK_DLINKEDLISTS_H
|
||||
#define ASTERISK_DLINKEDLISTS_H
|
||||
|
||||
#include "asterisk/lock.h"
|
||||
|
||||
/*!
|
||||
\file dlinkedlists.h
|
||||
\brief A set of macros to manage doubly-linked lists.
|
||||
*/
|
||||
|
||||
/*!
|
||||
\brief Locks a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to place an exclusive lock in the
|
||||
list head structure pointed to by head.
|
||||
\retval 0 on success
|
||||
\retval non-zero on failure
|
||||
*/
|
||||
#define AST_DLLIST_LOCK(head) \
|
||||
ast_mutex_lock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Write locks a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to place an exclusive write lock in the
|
||||
list head structure pointed to by head.
|
||||
\retval 0 on success
|
||||
\retval non-zero on failure
|
||||
*/
|
||||
#define AST_RWDLLIST_WRLOCK(head) \
|
||||
ast_rwlock_wrlock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Read locks a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to place a read lock in the
|
||||
list head structure pointed to by head.
|
||||
\retval 0 on success
|
||||
\retval non-zero on failure
|
||||
*/
|
||||
#define AST_RWDLLIST_RDLOCK(head) \
|
||||
ast_rwlock_rdlock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Locks a list, without blocking if the list is locked.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to place an exclusive lock in the
|
||||
list head structure pointed to by head.
|
||||
\retval 0 on success
|
||||
\retval non-zero on failure
|
||||
*/
|
||||
#define AST_DLLIST_TRYLOCK(head) \
|
||||
ast_mutex_trylock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Write locks a list, without blocking if the list is locked.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to place an exclusive write lock in the
|
||||
list head structure pointed to by head.
|
||||
\retval 0 on success
|
||||
\retval non-zero on failure
|
||||
*/
|
||||
#define AST_RWDLLIST_TRYWRLOCK(head) \
|
||||
ast_rwlock_trywrlock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Read locks a list, without blocking if the list is locked.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to place a read lock in the
|
||||
list head structure pointed to by head.
|
||||
\retval 0 on success
|
||||
\retval non-zero on failure
|
||||
*/
|
||||
#define AST_RWDLLIST_TRYRDLOCK(head) \
|
||||
ast_rwlock_tryrdlock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Attempts to unlock a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to remove an exclusive lock from the
|
||||
list head structure pointed to by head. If the list
|
||||
was not locked by this thread, this macro has no effect.
|
||||
*/
|
||||
#define AST_DLLIST_UNLOCK(head) \
|
||||
ast_mutex_unlock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Attempts to unlock a read/write based list.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro attempts to remove a read or write lock from the
|
||||
list head structure pointed to by head. If the list
|
||||
was not locked by this thread, this macro has no effect.
|
||||
*/
|
||||
#define AST_RWDLLIST_UNLOCK(head) \
|
||||
ast_rwlock_unlock(&(head)->lock)
|
||||
|
||||
/*!
|
||||
\brief Defines a structure to be used to hold a list of specified type.
|
||||
\param name This will be the name of the defined structure.
|
||||
\param type This is the type of each list entry.
|
||||
|
||||
This macro creates a structure definition that can be used
|
||||
to hold a list of the entries of type \a type. It does not actually
|
||||
declare (allocate) a structure; to do that, either follow this
|
||||
macro with the desired name of the instance you wish to declare,
|
||||
or use the specified \a name to declare instances elsewhere.
|
||||
|
||||
Example usage:
|
||||
\code
|
||||
static AST_DLLIST_HEAD(entry_list, entry) entries;
|
||||
\endcode
|
||||
|
||||
This would define \c struct \c entry_list, and declare an instance of it named
|
||||
\a entries, all intended to hold a list of type \c struct \c entry.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
ast_mutex_t lock; \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Defines a structure to be used to hold a read/write list of specified type.
|
||||
\param name This will be the name of the defined structure.
|
||||
\param type This is the type of each list entry.
|
||||
|
||||
This macro creates a structure definition that can be used
|
||||
to hold a list of the entries of type \a type. It does not actually
|
||||
declare (allocate) a structure; to do that, either follow this
|
||||
macro with the desired name of the instance you wish to declare,
|
||||
or use the specified \a name to declare instances elsewhere.
|
||||
|
||||
Example usage:
|
||||
\code
|
||||
static AST_RWDLLIST_HEAD(entry_list, entry) entries;
|
||||
\endcode
|
||||
|
||||
This would define \c struct \c entry_list, and declare an instance of it named
|
||||
\a entries, all intended to hold a list of type \c struct \c entry.
|
||||
*/
|
||||
#define AST_RWDLLIST_HEAD(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
ast_rwlock_t lock; \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Defines a structure to be used to hold a list of specified type (with no lock).
|
||||
\param name This will be the name of the defined structure.
|
||||
\param type This is the type of each list entry.
|
||||
|
||||
This macro creates a structure definition that can be used
|
||||
to hold a list of the entries of type \a type. It does not actually
|
||||
declare (allocate) a structure; to do that, either follow this
|
||||
macro with the desired name of the instance you wish to declare,
|
||||
or use the specified \a name to declare instances elsewhere.
|
||||
|
||||
Example usage:
|
||||
\code
|
||||
static AST_DLLIST_HEAD_NOLOCK(entry_list, entry) entries;
|
||||
\endcode
|
||||
|
||||
This would define \c struct \c entry_list, and declare an instance of it named
|
||||
\a entries, all intended to hold a list of type \c struct \c entry.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_NOLOCK(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Defines initial values for a declaration of AST_DLLIST_HEAD
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_INIT_VALUE { \
|
||||
.first = NULL, \
|
||||
.last = NULL, \
|
||||
.lock = AST_MUTEX_INIT_VALUE, \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Defines initial values for a declaration of AST_RWDLLIST_HEAD
|
||||
*/
|
||||
#define AST_RWDLLIST_HEAD_INIT_VALUE { \
|
||||
.first = NULL, \
|
||||
.last = NULL, \
|
||||
.lock = AST_RWLOCK_INIT_VALUE, \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Defines initial values for a declaration of AST_DLLIST_HEAD_NOLOCK
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_NOLOCK_INIT_VALUE { \
|
||||
.first = NULL, \
|
||||
.last = NULL, \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Defines a structure to be used to hold a list of specified type, statically initialized.
|
||||
\param name This will be the name of the defined structure.
|
||||
\param type This is the type of each list entry.
|
||||
|
||||
This macro creates a structure definition that can be used
|
||||
to hold a list of the entries of type \a type, and allocates an instance
|
||||
of it, initialized to be empty.
|
||||
|
||||
Example usage:
|
||||
\code
|
||||
static AST_DLLIST_HEAD_STATIC(entry_list, entry);
|
||||
\endcode
|
||||
|
||||
This would define \c struct \c entry_list, intended to hold a list of
|
||||
type \c struct \c entry.
|
||||
*/
|
||||
#if defined(AST_MUTEX_INIT_W_CONSTRUCTORS)
|
||||
#define AST_DLLIST_HEAD_STATIC(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
ast_mutex_t lock; \
|
||||
} name; \
|
||||
static void __attribute__ ((constructor)) __init_##name(void) \
|
||||
{ \
|
||||
AST_DLLIST_HEAD_INIT(&name); \
|
||||
} \
|
||||
static void __attribute__ ((destructor)) __fini_##name(void) \
|
||||
{ \
|
||||
AST_DLLIST_HEAD_DESTROY(&name); \
|
||||
} \
|
||||
struct __dummy_##name
|
||||
#else
|
||||
#define AST_DLLIST_HEAD_STATIC(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
ast_mutex_t lock; \
|
||||
} name = AST_DLLIST_HEAD_INIT_VALUE
|
||||
#endif
|
||||
|
||||
/*!
|
||||
\brief Defines a structure to be used to hold a read/write list of specified type, statically initialized.
|
||||
\param name This will be the name of the defined structure.
|
||||
\param type This is the type of each list entry.
|
||||
|
||||
This macro creates a structure definition that can be used
|
||||
to hold a list of the entries of type \a type, and allocates an instance
|
||||
of it, initialized to be empty.
|
||||
|
||||
Example usage:
|
||||
\code
|
||||
static AST_RWDLLIST_HEAD_STATIC(entry_list, entry);
|
||||
\endcode
|
||||
|
||||
This would define \c struct \c entry_list, intended to hold a list of
|
||||
type \c struct \c entry.
|
||||
*/
|
||||
#ifndef AST_RWLOCK_INIT_VALUE
|
||||
#define AST_RWDLLIST_HEAD_STATIC(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
ast_rwlock_t lock; \
|
||||
} name; \
|
||||
static void __attribute__ ((constructor)) __init_##name(void) \
|
||||
{ \
|
||||
AST_RWDLLIST_HEAD_INIT(&name); \
|
||||
} \
|
||||
static void __attribute__ ((destructor)) __fini_##name(void) \
|
||||
{ \
|
||||
AST_RWDLLIST_HEAD_DESTROY(&name); \
|
||||
} \
|
||||
struct __dummy_##name
|
||||
#else
|
||||
#define AST_RWDLLIST_HEAD_STATIC(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
ast_rwlock_t lock; \
|
||||
} name = AST_RWDLLIST_HEAD_INIT_VALUE
|
||||
#endif
|
||||
|
||||
/*!
|
||||
\brief Defines a structure to be used to hold a list of specified type, statically initialized.
|
||||
|
||||
This is the same as AST_DLLIST_HEAD_STATIC, except without the lock included.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_NOLOCK_STATIC(name, type) \
|
||||
struct name { \
|
||||
struct type *first; \
|
||||
struct type *last; \
|
||||
} name = AST_DLLIST_HEAD_NOLOCK_INIT_VALUE
|
||||
|
||||
/*!
|
||||
\brief Initializes a list head structure with a specified first entry.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param entry pointer to the list entry that will become the head of the list
|
||||
|
||||
This macro initializes a list head structure by setting the head
|
||||
entry to the supplied value and recreating the embedded lock.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_SET(head, entry) do { \
|
||||
(head)->first = (entry); \
|
||||
(head)->last = (entry); \
|
||||
ast_mutex_init(&(head)->lock); \
|
||||
} while (0)
|
||||
|
||||
/*!
|
||||
\brief Initializes an rwlist head structure with a specified first entry.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param entry pointer to the list entry that will become the head of the list
|
||||
|
||||
This macro initializes a list head structure by setting the head
|
||||
entry to the supplied value and recreating the embedded lock.
|
||||
*/
|
||||
#define AST_RWDLLIST_HEAD_SET(head, entry) do { \
|
||||
(head)->first = (entry); \
|
||||
(head)->last = (entry); \
|
||||
ast_rwlock_init(&(head)->lock); \
|
||||
} while (0)
|
||||
|
||||
/*!
|
||||
\brief Initializes a list head structure with a specified first entry.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param entry pointer to the list entry that will become the head of the list
|
||||
|
||||
This macro initializes a list head structure by setting the head
|
||||
entry to the supplied value.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_SET_NOLOCK(head, entry) do { \
|
||||
(head)->first = (entry); \
|
||||
(head)->last = (entry); \
|
||||
} while (0)
|
||||
|
||||
/*!
|
||||
\brief Declare previous/forward links inside a list entry.
|
||||
\param type This is the type of each list entry.
|
||||
|
||||
This macro declares a structure to be used to doubly link list entries together.
|
||||
It must be used inside the definition of the structure named in
|
||||
\a type, as follows:
|
||||
|
||||
\code
|
||||
struct list_entry {
|
||||
...
|
||||
AST_DLLIST_ENTRY(list_entry) list;
|
||||
}
|
||||
\endcode
|
||||
|
||||
The field name \a list here is arbitrary, and can be anything you wish.
|
||||
*/
|
||||
#define AST_DLLIST_ENTRY(type) \
|
||||
struct { \
|
||||
struct type *prev; \
|
||||
struct type *next; \
|
||||
}
|
||||
|
||||
#define AST_RWDLLIST_ENTRY AST_DLLIST_ENTRY
|
||||
|
||||
/*!
|
||||
\brief Returns the first entry contained in a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
*/
|
||||
#define AST_DLLIST_FIRST(head) ((head)->first)
|
||||
|
||||
#define AST_RWDLLIST_FIRST AST_DLLIST_FIRST
|
||||
|
||||
/*!
|
||||
\brief Returns the last entry contained in a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
*/
|
||||
#define AST_DLLIST_LAST(head) ((head)->last)
|
||||
|
||||
#define AST_RWDLLIST_LAST AST_DLLIST_LAST
|
||||
|
||||
/*!
|
||||
\brief Returns the next entry in the list after the given entry.
|
||||
\param elm This is a pointer to the current entry.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
*/
|
||||
#define AST_DLLIST_NEXT(elm, field) ((elm)->field.next)
|
||||
|
||||
#define AST_RWDLLIST_NEXT AST_DLLIST_NEXT
|
||||
|
||||
/*!
|
||||
\brief Returns the previous entry in the list before the given entry.
|
||||
\param elm This is a pointer to the current entry.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
*/
|
||||
#define AST_DLLIST_PREV(elm, field) ((elm)->field.prev)
|
||||
|
||||
#define AST_RWDLLIST_PREV AST_DLLIST_PREV
|
||||
|
||||
/*!
|
||||
\brief Checks whether the specified list contains any entries.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
\return non-zero if the list has entries
|
||||
\return zero if not.
|
||||
*/
|
||||
#define AST_DLLIST_EMPTY(head) (AST_DLLIST_FIRST(head) == NULL)
|
||||
|
||||
#define AST_RWDLLIST_EMPTY AST_DLLIST_EMPTY
|
||||
|
||||
/*!
|
||||
\brief Loops over (traverses) the entries in a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param var This is the name of the variable that will hold a pointer to the
|
||||
current list entry on each iteration. It must be declared before calling
|
||||
this macro.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
This macro is use to loop over (traverse) the entries in a list. It uses a
|
||||
\a for loop, and supplies the enclosed code with a pointer to each list
|
||||
entry as it loops. It is typically used as follows:
|
||||
\code
|
||||
static AST_DLLIST_HEAD(entry_list, list_entry) entries;
|
||||
...
|
||||
struct list_entry {
|
||||
...
|
||||
AST_DLLIST_ENTRY(list_entry) list;
|
||||
}
|
||||
...
|
||||
struct list_entry *current;
|
||||
...
|
||||
AST_DLLIST_TRAVERSE(&entries, current, list) {
|
||||
(do something with current here)
|
||||
}
|
||||
\endcode
|
||||
\warning If you modify the forward-link pointer contained in the \a current entry while
|
||||
inside the loop, the behavior will be unpredictable. At a minimum, the following
|
||||
macros will modify the forward-link pointer, and should not be used inside
|
||||
AST_DLLIST_TRAVERSE() against the entry pointed to by the \a current pointer without
|
||||
careful consideration of their consequences:
|
||||
\li AST_DLLIST_NEXT() (when used as an lvalue)
|
||||
\li AST_DLLIST_INSERT_AFTER()
|
||||
\li AST_DLLIST_INSERT_HEAD()
|
||||
\li AST_DLLIST_INSERT_TAIL()
|
||||
*/
|
||||
#define AST_DLLIST_TRAVERSE(head,var,field) \
|
||||
for((var) = (head)->first; (var); (var) = (var)->field.next)
|
||||
|
||||
#define AST_RWDLLIST_TRAVERSE AST_DLLIST_TRAVERSE
|
||||
|
||||
/*!
|
||||
\brief Loops over (traverses) the entries in a list in reverse order, starting at the end.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param var This is the name of the variable that will hold a pointer to the
|
||||
current list entry on each iteration. It must be declared before calling
|
||||
this macro.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
This macro is use to loop over (traverse) the entries in a list in reverse order. It uses a
|
||||
\a for loop, and supplies the enclosed code with a pointer to each list
|
||||
entry as it loops. It is typically used as follows:
|
||||
\code
|
||||
static AST_DLLIST_HEAD(entry_list, list_entry) entries;
|
||||
...
|
||||
struct list_entry {
|
||||
...
|
||||
AST_DLLIST_ENTRY(list_entry) list;
|
||||
}
|
||||
...
|
||||
struct list_entry *current;
|
||||
...
|
||||
AST_DLLIST_TRAVERSE_BACKWARDS(&entries, current, list) {
|
||||
(do something with current here)
|
||||
}
|
||||
\endcode
|
||||
\warning If you modify the forward-link pointer contained in the \a current entry while
|
||||
inside the loop, the behavior will be unpredictable. At a minimum, the following
|
||||
macros will modify the forward-link pointer, and should not be used inside
|
||||
AST_DLLIST_TRAVERSE() against the entry pointed to by the \a current pointer without
|
||||
careful consideration of their consequences:
|
||||
\li AST_DLLIST_PREV() (when used as an lvalue)
|
||||
\li AST_DLLIST_INSERT_BEFORE()
|
||||
\li AST_DLLIST_INSERT_HEAD()
|
||||
\li AST_DLLIST_INSERT_TAIL()
|
||||
*/
|
||||
#define AST_DLLIST_TRAVERSE_BACKWARDS(head,var,field) \
|
||||
for((var) = (head)->last; (var); (var) = (var)->field.prev)
|
||||
|
||||
#define AST_RWDLLIST_TRAVERSE_BACKWARDS AST_DLLIST_TRAVERSE_BACKWARDS
|
||||
|
||||
/*!
|
||||
\brief Loops safely over (traverses) the entries in a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param var This is the name of the variable that will hold a pointer to the
|
||||
current list entry on each iteration. It must be declared before calling
|
||||
this macro.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
This macro is used to safely loop over (traverse) the entries in a list. It
|
||||
uses a \a for loop, and supplies the enclosed code with a pointer to each list
|
||||
entry as it loops. It is typically used as follows:
|
||||
|
||||
\code
|
||||
static AST_DLLIST_HEAD(entry_list, list_entry) entries;
|
||||
...
|
||||
struct list_entry {
|
||||
...
|
||||
AST_DLLIST_ENTRY(list_entry) list;
|
||||
}
|
||||
...
|
||||
struct list_entry *current;
|
||||
...
|
||||
AST_DLLIST_TRAVERSE_SAFE_BEGIN(&entries, current, list) {
|
||||
(do something with current here)
|
||||
}
|
||||
AST_DLLIST_TRAVERSE_SAFE_END;
|
||||
\endcode
|
||||
|
||||
It differs from AST_DLLIST_TRAVERSE() in that the code inside the loop can modify
|
||||
(or even free, after calling AST_DLLIST_REMOVE_CURRENT()) the entry pointed to by
|
||||
the \a current pointer without affecting the loop traversal.
|
||||
*/
|
||||
#define AST_DLLIST_TRAVERSE_SAFE_BEGIN(head, var, field) { \
|
||||
typeof((head)) __list_head = head; \
|
||||
typeof(__list_head->first) __list_next; \
|
||||
typeof(__list_head->first) __list_prev = NULL; \
|
||||
typeof(__list_head->first) __new_prev = NULL; \
|
||||
for ((var) = __list_head->first, __new_prev = (var), \
|
||||
__list_next = (var) ? (var)->field.next : NULL; \
|
||||
(var); \
|
||||
__list_prev = __new_prev, (var) = __list_next, \
|
||||
__new_prev = (var), \
|
||||
__list_next = (var) ? (var)->field.next : NULL \
|
||||
)
|
||||
|
||||
#define AST_RWDLLIST_TRAVERSE_SAFE_BEGIN AST_DLLIST_TRAVERSE_SAFE_BEGIN
|
||||
|
||||
/*!
|
||||
\brief Loops safely over (traverses) the entries in a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param var This is the name of the variable that will hold a pointer to the
|
||||
current list entry on each iteration. It must be declared before calling
|
||||
this macro.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
This macro is used to safely loop over (traverse) the entries in a list. It
|
||||
uses a \a for loop, and supplies the enclosed code with a pointer to each list
|
||||
entry as it loops. It is typically used as follows:
|
||||
|
||||
\code
|
||||
static AST_DLLIST_HEAD(entry_list, list_entry) entries;
|
||||
...
|
||||
struct list_entry {
|
||||
...
|
||||
AST_DLLIST_ENTRY(list_entry) list;
|
||||
}
|
||||
...
|
||||
struct list_entry *current;
|
||||
...
|
||||
AST_DLLIST_TRAVERSE_SAFE_BEGIN(&entries, current, list) {
|
||||
(do something with current here)
|
||||
}
|
||||
AST_DLLIST_TRAVERSE_SAFE_END;
|
||||
\endcode
|
||||
|
||||
It differs from AST_DLLIST_TRAVERSE() in that the code inside the loop can modify
|
||||
(or even free, after calling AST_DLLIST_REMOVE_CURRENT()) the entry pointed to by
|
||||
the \a current pointer without affecting the loop traversal.
|
||||
*/
|
||||
#define AST_DLLIST_TRAVERSE_BACKWARDS_SAFE_BEGIN(head, var, field) { \
|
||||
typeof((head)) __list_head = head; \
|
||||
typeof(__list_head->first) __list_next; \
|
||||
typeof(__list_head->first) __list_prev = NULL; \
|
||||
typeof(__list_head->first) __new_prev = NULL; \
|
||||
for ((var) = __list_head->last, __new_prev = (var), \
|
||||
__list_next = NULL, __list_prev = (var) ? (var)->field.prev : NULL; \
|
||||
(var); \
|
||||
__list_next = __new_prev, (var) = __list_prev, \
|
||||
__new_prev = (var), \
|
||||
__list_prev = (var) ? (var)->field.prev : NULL \
|
||||
)
|
||||
|
||||
#define AST_RWDLLIST_TRAVERSE_BACKWARDS_SAFE_BEGIN AST_DLLIST_TRAVERSE_BACKWARDS_SAFE_BEGIN
|
||||
|
||||
/*!
|
||||
\brief Removes the \a current entry from a list during a traversal.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
\note This macro can \b only be used inside an AST_DLLIST_TRAVERSE_SAFE_BEGIN()
|
||||
block; it is used to unlink the current entry from the list without affecting
|
||||
the list traversal (and without having to re-traverse the list to modify the
|
||||
previous entry, if any).
|
||||
*/
|
||||
#define AST_DLLIST_REMOVE_CURRENT(field) do { \
|
||||
__new_prev->field.next = NULL; \
|
||||
__new_prev->field.prev = NULL; \
|
||||
if (__list_next) \
|
||||
__new_prev = __list_prev; \
|
||||
else \
|
||||
__new_prev = NULL; \
|
||||
if (__list_prev) { \
|
||||
if (__list_next) \
|
||||
__list_next->field.prev = __list_prev; \
|
||||
__list_prev->field.next = __list_next; \
|
||||
} else { \
|
||||
__list_head->first = __list_next; \
|
||||
if (__list_next) \
|
||||
__list_next->field.prev = NULL; \
|
||||
} \
|
||||
if (!__list_next) \
|
||||
__list_head->last = __list_prev; \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_REMOVE_CURRENT AST_DLLIST_REMOVE_CURRENT
|
||||
|
||||
#define AST_DLLIST_MOVE_CURRENT(newhead, field) do { \
|
||||
typeof ((newhead)->first) __list_cur = __new_prev; \
|
||||
AST_DLLIST_REMOVE_CURRENT(field); \
|
||||
AST_DLLIST_INSERT_TAIL((newhead), __list_cur, field); \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_MOVE_CURRENT AST_DLLIST_MOVE_CURRENT
|
||||
|
||||
#define AST_DLLIST_MOVE_CURRENT_BACKWARDS(newhead, field) do { \
|
||||
typeof ((newhead)->first) __list_cur = __new_prev; \
|
||||
if (!__list_next) { \
|
||||
AST_DLLIST_REMOVE_CURRENT(field); \
|
||||
__new_prev = NULL; \
|
||||
AST_DLLIST_INSERT_HEAD((newhead), __list_cur, field); \
|
||||
} else { \
|
||||
AST_DLLIST_REMOVE_CURRENT(field); \
|
||||
AST_DLLIST_INSERT_HEAD((newhead), __list_cur, field); \
|
||||
}} while (0)
|
||||
|
||||
#define AST_RWDLLIST_MOVE_CURRENT_BACKWARDS AST_DLLIST_MOVE_CURRENT
|
||||
|
||||
/*!
|
||||
\brief Inserts a list entry before the current entry during a traversal.
|
||||
\param elm This is a pointer to the entry to be inserted.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
\note This macro can \b only be used inside an AST_DLLIST_TRAVERSE_SAFE_BEGIN()
|
||||
block.
|
||||
*/
|
||||
#define AST_DLLIST_INSERT_BEFORE_CURRENT(elm, field) do { \
|
||||
if (__list_prev) { \
|
||||
(elm)->field.next = __list_prev->field.next; \
|
||||
(elm)->field.prev = __list_prev; \
|
||||
if (__list_prev->field.next) \
|
||||
__list_prev->field.next->field.prev = (elm); \
|
||||
__list_prev->field.next = (elm); \
|
||||
} else { \
|
||||
(elm)->field.next = __list_head->first; \
|
||||
__list_head->first->field.prev = (elm); \
|
||||
(elm)->field.prev = NULL; \
|
||||
__list_head->first = (elm); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_INSERT_BEFORE_CURRENT AST_DLLIST_INSERT_BEFORE_CURRENT
|
||||
|
||||
/*!
|
||||
\brief Inserts a list entry after the current entry during a backwards traversal. Since
|
||||
this is a backwards traversal, this will insert the entry AFTER the current
|
||||
element. Since this is a backwards traveral, though, this would be BEFORE
|
||||
the current entry in traversal order. Confusing?
|
||||
\param elm This is a pointer to the entry to be inserted.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
\note This macro can \b only be used inside an AST_DLLIST_TRAVERSE_BACKWARDS_SAFE_BEGIN()
|
||||
block. If you use this with the AST_DLLIST_TRAVERSE_SAFE_BEGIN(), be prepared for
|
||||
strange things!
|
||||
*/
|
||||
#define AST_DLLIST_INSERT_BEFORE_CURRENT_BACKWARDS(elm, field) do { \
|
||||
if (__list_next) { \
|
||||
(elm)->field.next = __list_next; \
|
||||
(elm)->field.prev = __new_prev; \
|
||||
__new_prev->field.next = (elm); \
|
||||
__list_next->field.prev = (elm); \
|
||||
} else { \
|
||||
(elm)->field.prev = __list_head->last; \
|
||||
(elm)->field.next = NULL; \
|
||||
__list_head->last->field.next = (elm); \
|
||||
__list_head->last = (elm); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_INSERT_BEFORE_CURRENT_BACKWARDS AST_DLLIST_INSERT_BEFORE_CURRENT_BACKWARDS
|
||||
|
||||
/*!
|
||||
\brief Closes a safe loop traversal block.
|
||||
*/
|
||||
#define AST_DLLIST_TRAVERSE_SAFE_END }
|
||||
|
||||
#define AST_RWDLLIST_TRAVERSE_SAFE_END AST_DLLIST_TRAVERSE_SAFE_END
|
||||
|
||||
/*!
|
||||
\brief Closes a safe loop traversal block.
|
||||
*/
|
||||
#define AST_DLLIST_TRAVERSE_BACKWARDS_SAFE_END }
|
||||
|
||||
#define AST_RWDLLIST_TRAVERSE_BACKWARDS_SAFE_END AST_DLLIST_TRAVERSE_BACKWARDS_SAFE_END
|
||||
|
||||
/*!
|
||||
\brief Initializes a list head structure.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro initializes a list head structure by setting the head
|
||||
entry to \a NULL (empty list) and recreating the embedded lock.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_INIT(head) { \
|
||||
(head)->first = NULL; \
|
||||
(head)->last = NULL; \
|
||||
ast_mutex_init(&(head)->lock); \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Initializes an rwlist head structure.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro initializes a list head structure by setting the head
|
||||
entry to \a NULL (empty list) and recreating the embedded lock.
|
||||
*/
|
||||
#define AST_RWDLLIST_HEAD_INIT(head) { \
|
||||
(head)->first = NULL; \
|
||||
(head)->last = NULL; \
|
||||
ast_rwlock_init(&(head)->lock); \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Destroys a list head structure.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro destroys a list head structure by setting the head
|
||||
entry to \a NULL (empty list) and destroying the embedded lock.
|
||||
It does not free the structure from memory.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_DESTROY(head) { \
|
||||
(head)->first = NULL; \
|
||||
(head)->last = NULL; \
|
||||
ast_mutex_destroy(&(head)->lock); \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Destroys an rwlist head structure.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro destroys a list head structure by setting the head
|
||||
entry to \a NULL (empty list) and destroying the embedded lock.
|
||||
It does not free the structure from memory.
|
||||
*/
|
||||
#define AST_RWDLLIST_HEAD_DESTROY(head) { \
|
||||
(head)->first = NULL; \
|
||||
(head)->last = NULL; \
|
||||
ast_rwlock_destroy(&(head)->lock); \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Initializes a list head structure.
|
||||
\param head This is a pointer to the list head structure
|
||||
|
||||
This macro initializes a list head structure by setting the head
|
||||
entry to \a NULL (empty list). There is no embedded lock handling
|
||||
with this macro.
|
||||
*/
|
||||
#define AST_DLLIST_HEAD_INIT_NOLOCK(head) { \
|
||||
(head)->first = NULL; \
|
||||
(head)->last = NULL; \
|
||||
}
|
||||
|
||||
/*!
|
||||
\brief Inserts a list entry after a given entry.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param listelm This is a pointer to the entry after which the new entry should
|
||||
be inserted.
|
||||
\param elm This is a pointer to the entry to be inserted.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
*/
|
||||
#define AST_DLLIST_INSERT_AFTER(head, listelm, elm, field) do { \
|
||||
(elm)->field.next = (listelm)->field.next; \
|
||||
(elm)->field.prev = (listelm); \
|
||||
if ((listelm)->field.next) \
|
||||
(listelm)->field.next->field.prev = (elm); \
|
||||
(listelm)->field.next = (elm); \
|
||||
if ((head)->last == (listelm)) \
|
||||
(head)->last = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_INSERT_AFTER AST_DLLIST_INSERT_AFTER
|
||||
|
||||
/*!
|
||||
\brief Inserts a list entry before a given entry.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param listelm This is a pointer to the entry before which the new entry should
|
||||
be inserted.
|
||||
\param elm This is a pointer to the entry to be inserted.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
*/
|
||||
#define AST_DLLIST_INSERT_BEFORE(head, listelm, elm, field) do { \
|
||||
(elm)->field.next = (listelm); \
|
||||
(elm)->field.prev = (listelm)->field.prev; \
|
||||
if ((listelm)->field.prev) \
|
||||
(listelm)->field.prev->field.next = (elm); \
|
||||
(listelm)->field.prev = (elm); \
|
||||
if ((head)->first == (listelm)) \
|
||||
(head)->first = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_INSERT_BEFORE AST_DLLIST_INSERT_BEFORE
|
||||
|
||||
/*!
|
||||
\brief Inserts a list entry at the head of a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param elm This is a pointer to the entry to be inserted.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
*/
|
||||
#define AST_DLLIST_INSERT_HEAD(head, elm, field) do { \
|
||||
(elm)->field.next = (head)->first; \
|
||||
if ((head)->first) \
|
||||
(head)->first->field.prev = (elm); \
|
||||
(elm)->field.prev = NULL; \
|
||||
(head)->first = (elm); \
|
||||
if (!(head)->last) \
|
||||
(head)->last = (elm); \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_INSERT_HEAD AST_DLLIST_INSERT_HEAD
|
||||
|
||||
/*!
|
||||
\brief Appends a list entry to the tail of a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param elm This is a pointer to the entry to be appended.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
Note: The link field in the appended entry is \b not modified, so if it is
|
||||
actually the head of a list itself, the entire list will be appended
|
||||
temporarily (until the next AST_DLLIST_INSERT_TAIL is performed).
|
||||
*/
|
||||
#define AST_DLLIST_INSERT_TAIL(head, elm, field) do { \
|
||||
if (!(head)->first) { \
|
||||
(head)->first = (elm); \
|
||||
(head)->last = (elm); \
|
||||
(elm)->field.next = NULL; \
|
||||
(elm)->field.prev = NULL; \
|
||||
} else { \
|
||||
(head)->last->field.next = (elm); \
|
||||
(elm)->field.prev = (head)->last; \
|
||||
(elm)->field.next = NULL; \
|
||||
(head)->last = (elm); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_INSERT_TAIL AST_DLLIST_INSERT_TAIL
|
||||
|
||||
/*!
|
||||
\brief Appends a whole list to the tail of a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param list This is a pointer to the list to be appended.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
Note: The source list (the \a list parameter) will be empty after
|
||||
calling this macro (the list entries are \b moved to the target list).
|
||||
*/
|
||||
#define AST_DLLIST_APPEND_DLLIST(head, list, field) do { \
|
||||
if (!(head)->first) { \
|
||||
(head)->first = (list)->first; \
|
||||
(head)->last = (list)->last; \
|
||||
} else { \
|
||||
(head)->last->field.next = (list)->first; \
|
||||
(list)->first->field.prev = (head)->last; \
|
||||
(head)->last = (list)->last; \
|
||||
} \
|
||||
(list)->first = NULL; \
|
||||
(list)->last = NULL; \
|
||||
} while (0)
|
||||
|
||||
#define AST_RWDLLIST_APPEND_DLLIST AST_DLLIST_APPEND_DLLIST
|
||||
|
||||
/*!
|
||||
\brief Removes and returns the head entry from a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
|
||||
Removes the head entry from the list, and returns a pointer to it.
|
||||
This macro is safe to call on an empty list.
|
||||
*/
|
||||
#define AST_DLLIST_REMOVE_HEAD(head, field) ({ \
|
||||
typeof((head)->first) cur = (head)->first; \
|
||||
if (cur) { \
|
||||
(head)->first = cur->field.next; \
|
||||
if (cur->field.next) \
|
||||
cur->field.next->field.prev = NULL; \
|
||||
cur->field.next = NULL; \
|
||||
if ((head)->last == cur) \
|
||||
(head)->last = NULL; \
|
||||
} \
|
||||
cur; \
|
||||
})
|
||||
|
||||
#define AST_RWDLLIST_REMOVE_HEAD AST_DLLIST_REMOVE_HEAD
|
||||
|
||||
/*!
|
||||
\brief Removes a specific entry from a list.
|
||||
\param head This is a pointer to the list head structure
|
||||
\param elm This is a pointer to the entry to be removed.
|
||||
\param field This is the name of the field (declared using AST_DLLIST_ENTRY())
|
||||
used to link entries of this list together.
|
||||
\warning The removed entry is \b not freed nor modified in any way.
|
||||
*/
|
||||
#define AST_DLLIST_REMOVE(head, elm, field) ({ \
|
||||
__typeof(elm) __res = (elm); \
|
||||
if ((head)->first == (elm)) { \
|
||||
(head)->first = (elm)->field.next; \
|
||||
if ((elm)->field.next) \
|
||||
(elm)->field.next->field.prev = NULL; \
|
||||
if ((head)->last == (elm)) \
|
||||
(head)->last = NULL; \
|
||||
} else { \
|
||||
(elm)->field.prev->field.next = (elm)->field.next; \
|
||||
if ((elm)->field.next) \
|
||||
(elm)->field.next->field.prev = (elm)->field.prev; \
|
||||
if ((head)->last == (elm)) \
|
||||
(head)->last = (elm)->field.prev; \
|
||||
} \
|
||||
(elm)->field.next = NULL; \
|
||||
(elm)->field.prev = NULL; \
|
||||
(__res); \
|
||||
})
|
||||
|
||||
#define AST_RWDLLIST_REMOVE AST_DLLIST_REMOVE
|
||||
|
||||
#endif /* _ASTERISK_DLINKEDLISTS_H */
|
Loading…
Reference in new issue