== Asterisk Patch/Coding Guidelines ==

To be accepted into the codebase, all non-trivial changes must be
disclaimed to Digium or placed in the public domain. For more information
see http://bugs.digium.com

Patches should be in the form of a unified (-u) diff, made from the directory
above the top-level Asterisk source directory. For example:

- the base code you are working from is in ~/work/asterisk-base
- the changes are in ~/work/asterisk-new

~/work$ diff -urN asterisk-base asterisk-new

All code, filenames, function names and comments must be in ENGLISH.

Do not declare variables mid-function (e.g. like recent  GNU compilers support)
since it is harder to read and not portable to GCC 2.95 and others.

Don't annotate your changes with comments like "/* JMG 4/20/04 */";
Comments should explain what the code does, not when something was changed
or who changed it.

Don't make unnecessary whitespace changes throughout the code.

Don't use C++ type (//) comments.

Try to match the existing formatting of the file you are working on.

Functions and variables that are not intended to be used outside the module
must be declared static.

When reading integer numeric input with scanf (or variants), do _NOT_ use '%i'
unless you specifically want to allow non-base-10 input; '%d' is always a better
choice, since it will not silently turn numbers with leading zeros into base-8.

Roughly, Asterisk code formatting guidelines are generally equivalent to the 
following:

# indent -i4 -ts4 -br -brs -cdw -cli0 -ce -nbfda -npcs -npsl foo.c

Function calls and arguments should be spaced in a consistent way across
the codebase.
GOOD: foo(arg1, arg2);
GOOD: foo(arg1,arg2);	/* Acceptable but not preferred */
BAD: foo (arg1, arg2);
BAD: foo( arg1, arg2 );
BAD: foo(arg1, arg2,arg3);

Don't treat keywords (if, while, do, return) as if they were functions;
leave space between the keyword and the expression used (if any). For 'return',
don't even put parentheses around the expression, since they are not
required.

There is no shortage of whitespace characters :-) Use them when they make
the code easier to read. For example:

for (str=foo;str;str=str->next)

is harder to read than

for (str = foo; str; str = str->next)

Following are examples of how code should be formatted.

Functions:
int foo(int a, char *s)
{
	return 0;
}

If statements:
if (foo) {
	bar();
} else {
	blah();
}

Case statements:
switch (foo) {
case BAR:
	blah();
	break;
case OTHER:
	other();
	break;
}

No nested statements without braces, e.g.:

for (x = 0; x < 5; x++)
	if (foo) 
		if (bar)
			baz();

instead do:
for (x = 0; x < 5; x++) {
	if (foo) {
		if (bar)
			baz();
	}
}

Don't build code like this:

if (foo) {
	/* .... 50 lines of code ... */
} else {
	result = 0;
	return;
}

Instead, try to minimize the number of lines of code that need to be
indented, by only indenting the shortest case of the 'if'
statement, like so:

if !(foo) {
	result = 0;
	return;
}

.... 50 lines of code ....

When this technique is used properly, it makes functions much easier to read
and follow, especially those with more than one or two 'setup' operations
that must succeed for the rest of the function to be able to execute.

Proper use of this technique may occasionally result in the need for a
label/goto combination so that error/failure conditions can exit the
function while still performing proper cleanup. This is not a bad thing!
Use of goto in this situation is encouraged, since it removes the need
for excess code indenting without requiring duplication of cleanup code.
       
Make sure you never use an uninitialized variable.  The compiler will 
usually warn you if you do so. However, do not go too far the other way,
and needlessly initialize variables that do not require it. If the first
time you use a variable in a function is to store a value there, then
initializing it at declaration is pointless, and will generate extra
object code and data in the resulting binary with no purpose. When in doubt,
trust the compiler to tell you when you need to initialize a variable;
if it does not warn you, initialization is not needed.

Do not explicitly cast 'void *' into any other type, nor should you cast any
other type into 'void *'. Implicit casts to/from 'void *' are explicitly
allowed by the C specification. This means the results of malloc(), calloc(),
alloca(), and similar functions do not _ever_ need to be cast to a specific
type, and when you are passing a pointer to (for example) a callback function
that accepts a 'void *' you do not need to cast into that type.

Name global variables (or local variables when you have a lot of them or
are in a long function) something that will make sense to aliens who
find your code in 100 years.  All variable names should be in lower 
case, except when following external APIs or specifications that normally
use upper- or mixed-case variable names; in that situation, it is
preferable to follow the external API/specification for ease of
understanding.

Make some indication in the name of global variables which represent
options that they are in fact intended to be global.
 e.g.: static char global_something[80]

Don't use 'typedef' just to shorten the amount of typing; there is no substantial
benefit in this:

struct foo {
	int bar;
};
typedef foo_t struct foo;

In fact, don't use 'variable type' suffixes at all; it's much preferable to
just type 'struct foo' rather than 'foo_s'.

Use enums rather than long lists of #define-d numeric constants when possible;
this allows structure members, local variables and function arguments to
be declared as using the enum's type. For example:

enum option {
  OPT_FOO = 1
  OPT_BAR = 2
  OPT_BAZ = 4
};

static enum option global_option;

static handle_option(const enum option opt)
{
  ...
}

Note: The compiler will _not_ force you to pass an entry from the enum
as an argument to this function; this recommendation serves only to make
the code clearer and somewhat self-documenting.

When making applications, always ast_strdupa(data) to a local pointer if
you intend to parse the incoming data string.

	if (data)
		mydata = ast_strdupa(data);

Use ast_separate_app_args() to separate the arguments to your application
once you have made a local copy of the string.

Use strsep() for parsing strings when possible; there is no worry about
're-entrancy' as with strtok(), and even though it modifies the original
string (which the man page warns about), in many cases that is exactly
what you want!

Always derefrence or localize pointers to things that are not yours like
channel members in a channel that is not associated with the current 
thread and for which you do not have a lock.
	channame = ast_strdupa(otherchan->name);

If you do the same or a similar operation more than 1 time, make it a
function or macro.

Make sure you are not duplicating any functionality already found in an
API call somewhere.  If you are duplicating functionality found in 
another static function, consider the value of creating a new API call 
which can be shared.

As a common example of this point, make an effort to use the lockable
linked-list macros found in include/asterisk/linkedlists.h. They are
efficient, easy to use and provide every operation that should be
necessary for managing a singly-linked list (if something is missing,
let us know!). Just because you see other open-coded list implementations
in the source tree is no reason to continue making new copies of
that code... There are also a number of common string manipulation
and timeval manipulation functions in asterisk/strings.h and asterisk/time.h;
use them when possible.

When you achieve your desired functionalty, make another few refactor
passes over the code to optimize it.

Before submitting a patch, *read* the actual patch file to be sure that 
all the changes you expect to be there are, and that there are no 
surprising changes you did not expect.

If you are asked to make changes to your patch, there is a good chance
the changes will introduce bugs, check it even more at this stage.

Avoid needless malloc(), strdup() calls. If you only need the value in
the scope of your function try ast_strdupa() or declare structs on the
stack and pass a pointer to them. However, be careful to _never_ call
alloca(), ast_strdupa() or similar functions in the argument list
of a function you are calling; this can cause very strange stack
arrangements and produce unexpected behavior.

If you are going to reuse a computed value, save it in a variable
instead of recomputing it over and over.  This can prevent you from 
making a mistake in subsequent computations, make it easier to correct
if the formula has an error and may or may not help optimization but 
will at least help readability.

Just an example, so don't over analyze it, that'd be a shame:

const char *prefix = "pre";	
const char *postfix = "post";
char *newname;
char *name = "data";

if (name && (newname = alloca(strlen(name) + strlen(prefix) + strlen(postfix) + 3)))
	snprintf(newname, strlen(name) + strlen(prefix) + strlen(postfix) + 3, "%s/%s/%s", prefix, name, postfix);

vs

const char *prefix = "pre";
const char *postfix = "post";
char *newname;
char *name = "data";
int len = 0;

if (name && (len = strlen(name) + strlen(prefix) + strlen(postfix) + 3) && (newname = alloca(len)))
	snprintf(newname, len, "%s/%s/%s", prefix, name, postfix);


Use const on pointer arguments which your function will not be modifying, as this 
allows the compiler to make certain optimizations. In general, use 'const'
on any argument that you have no direct intention of modifying, as it can
catch logic/typing errors in your code when you use the argument variable
in a way that you did not intend.

Don't use strncpy for copying whole strings; it does not guarantee that the
output buffer will be null-terminated. Use ast_copy_string instead, which
is also slightly more efficient (and allows passing the actual buffer
size, which makes the code clearer).

Don't use ast_copy_string (or any length-limited copy function) for copying
fixed (known at compile time) strings into buffers, if the buffer is something
that has been allocated in the function doing the copying. In that case, you
know at the time you are writing the code whether the buffer is large enough
for the fixed string or not, and if it's not, your code won't work anyway!
Use strcpy() for this operation, or directly set the first two characters
of the buffer if you are just trying store a one-character string in the
buffer. If you are trying to 'empty' the buffer, just store a single
NULL character ('\0') in the first byte of the buffer; nothing else is
needed, and any other method is wasteful.

In addition, if the previous operations in the function have already
determined that the buffer in use is adequately sized to hold the string
you wish to put into it (even if you did not allocate the buffer yourself),
use a direct strcpy(), as it can be inlined and optimized to simple
processor operations, unlike ast_copy_string().

When allocating/zeroing memory for a structure, try to use code like this:

struct foo *tmp;

...

tmp = malloc(sizeof(*tmp));
if (tmp)
	memset(tmp, 0, sizeof(*tmp));

This eliminates duplication of the 'struct foo' identifier, which makes the
code easier to read and also ensures that if it is copy-and-pasted it won't
require as much editing. In fact, you can even use:

struct foo *tmp;

...

tmp = calloc(1, sizeof(*tmp));

This will allocate and zero the memory in a single operation.

== CLI Commands ==

New CLI commands should be named using the module's name, followed by a verb
and then any parameters that the command needs. For example:

*CLI> iax2 show peer <peername>

not

*CLI> show iax2 peer <peername>

== New dialplan applications/functions ==

There are two methods of adding functionality to the Asterisk
dialplan: applications and functions. Applications (found generally in
the apps/ directory) should be collections of code that interact with
a channel and/or user in some significant way. Functions (which can be
provided by any type of module) are used when the provided
functionality is simple... getting/retrieving a value, for
example. Functions should also be used when the operation is in no way
related to a channel (a computation or string operation, for example).

Applications are registered and invoked using the
ast_register_application function; see the apps/app_skel.c file for an
example.

Functions are registered using 'struct ast_custom_function'
structures and the ast_custom_function_register function.

== Doxygen API Documentation Guidelines ==

When writing Asterisk API documentation the following format should be
followed.

/*!
 * \brief Do interesting stuff.
 * \param thing1 interesting parameter 1.
 * \param thing2 interesting parameter 2.
 *
 * This function does some interesting stuff.
 *
 * \return zero on success, -1 on error.
 */
int ast_interesting_stuff(int thing1, int thing2)
{
	return 0;
}

Notice the use of the \param, \brief, and \return constructs.  These should be
used to describe the corresponding pieces of the function being documented.
Also notice the blank line after the last \param directive.  All doxygen
comments must be in one /*! */ block.  If the function or struct does not need
an extended description it can be left out.

Please make sure to review the doxygen manual and make liberal use of the \a,
\code, \c, \b, \note, \li and \e modifiers as appropriate.

When documenting a 'static' function or an internal structure in a module,
use the \internal modifier to ensure that the resulting documentation
explicitly says 'for internal use only'.

Structures should be documented as follows.

/*!
 * \brief A very interesting structure.
 */
struct interesting_struct
{
	/*! \brief A data member. */
	int member1;

	int member2; /*!< \brief Another data member. */
}

Note that /*! */ blocks document the construct immediately following them
unless they are written, /*!< */, in which case they document the construct
preceding them.
